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Beyond the mouse: Understanding user gestures for manipulating 3D objects from touchscreen inputs
Affiliation:1. INRIA, 200 Avenue de la Vieille Tour, 33405 Talence, France;2. Université de Bordeaux - CNRS (LaBRI);1. Dalhousie University, Halifax, Nova Scotia, Canada;2. Dalhousie University, Halifax, Nova Scotia, Canada;3. National Laboratory Pattern Recognition (NLPR), Institute of Automation, Chinese Academy of Sciences, Beijing, China;4. University of Macau, Taipa, Macau, China;1. School of Information Science and Engineering, University of Jinan, Jinan 250022, China;2. Provincial Key Laboratory for Network Based Intelligent Computing, University of Jinan, Jinan 250022, China;3. School of Information Science and Engineering, Shandong University of Science and Technology, Qingdao 266590, China;1. Kochi University of Technology, Kochi 782-8502, Japan;2. Pohang University of Science and Technology, Pohang 790-784, South Korea;3. Purdue University, West Lafayette 47907, USA;4. Chuncheon National University of Education, Chuncheon 24328, South Korea;1. Department of Thoracic Surgery, Mehmet Akif Ersoy Thoracic and Cardiovascular Surgery Training and Research Hospital, Istanbul, Turkey;2. Department of Neurological Surgery and Neuroscience, University of Virginia Health System, Charlottesville, VA, USA;3. Department of Neurology, Mehmet Akif Ersoy Thoracic and Cardiovascular Surgery Training and Research Hospital, Istanbul, Turkey;1. Department of Computer Science, University of Southern California, Hedco Neuroscience Building, 3641 Watt Way, Los Angeles, CA 90089, United States;2. Department of Computer Science, University of Massachusetts at Boston, 100 Morrissey Boulevard, Boston, MA 02125-3393, United States
Abstract:Multi-touch interfaces have emerged with the widespread use of smartphones. Although a lot of people interact with 2D applications through touchscreens, interaction with 3D applications remains little explored. Most 3D object manipulation techniques have been created by designers who have generally put users aside from the design creation process. We conducted a user study to better understand how non-technical users tend to interact with a 3D object from touchscreen inputs. The experiment consists of 3D cube manipulations along three viewpoints for rotations, scaling and translations (RST). Sixteen users participated and 432 gestures were analyzed. To classify data, we introduce a taxonomy for 3D manipulation gestures with touchscreens. Then, we identify a set of strategies employed by users to perform the proposed cube transformations. Our findings suggest that each participant uses several strategies with a predominant one. Furthermore, we conducted a study to compare touchscreen and mouse interaction for 3D object manipulations. The results suggest that gestures are different according to the device, and touchscreens are preferred for the proposed tasks. Finally, we propose some guidelines to help designers in the creation of more user friendly tools.
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