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带不失真纹理映射的三维Morphing动画研究及实现
引用本文:董文,苏鸿根.带不失真纹理映射的三维Morphing动画研究及实现[J].计算机工程,2004,30(16):163-165.
作者姓名:董文  苏鸿根
作者单位:1. 中国科学院研究生院,北京,100039
2. 中国科学院软件研究所,北京,100080
摘    要:介绍了三维Morphing,编程实现了相同顶点数和拓扑结构的物体之间的Morphing,并采用一种带不失真纹理映射的船形曲面造型法,有效地消除了形变曲面的纹理映射的图像失真问题,最后给出了基于任意拓扑结构的物体间Morphing的方法。

关 键 词:变形动画  三维形变  拓扑结构  船形曲面造型  不失真的纹理映射
文章编号:1000-3428(2004)16-0163-03

Research on the 3D Morphing Animation with Non-distorted Texture Mapping and Its Implementation
DONG Wen,SU Honggen.Research on the 3D Morphing Animation with Non-distorted Texture Mapping and Its Implementation[J].Computer Engineering,2004,30(16):163-165.
Authors:DONG Wen  SU Honggen
Abstract:This paper presents the 3D morphing, describes the morphing algorithm of objects with the same number of vertex and topology structure, and adopts the method of boat-shape surface modeling with non-distorted texture mapping, eliminates effectively the distortion of texture mapping onto morphing surfaces. At the end of the paper, the method of morphing two objects based on arbitrary topology is presemted.
Keywords:Morphing animation  3D morphing  Topology structure  Boat-shape surface modeling  Non-distorted texture mapping  
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