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Use of a simulation game in delivering blended lifelong learning in the construction industry – Opportunities and Challenges
Authors:John Wall  Vian Ahmed  
Affiliation:aWaterford Institute of Technology, Department of Construction and Civil Engineering, Cork Road, Waterford, Ireland;bUniversity of Salford, School of Built Environment, Salford, Greater Manchester M5 4WT, UK
Abstract:Continuing professional development (CPD) and life-long learning are vital to both individual and organisational success. For higher education, the intensive resource requirements requisite in the development of e-learning content and the challenges in accommodating different learning styles, developing an e-learning program can be a resource intensive exercise. A blended learning program has been developed in Ireland in an attempt to address the CPD needs of Irish construction professionals. This initiative attempts to strike a balance between the considerable resources required in the development of an e-learning initiative while addressing staff concerns in integrating technology in the delivery of programs. This pilot explores the issues encountered in integrating a simulation game, called MERIT, on a module as part of this blended learning program. The key finding from this research indicates that simulation games can play a very effective role in the delivery of lifelong learning opportunities aimed at the construction industry. However, management of the integration of a simulation game into a program requires careful planning, establishing key milestone dates and encouraging online collaboration through assigning of marks for effort and use of voice over IP communications.
Keywords:Simulation  Learning  Lifelong learning  Computer-mediated communication
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