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The effectiveness of adaptive versus non-adaptive learning with digital educational games
Authors:Stefanie Vanbecelaere  Katrien Van den Berghe  Frederik Cornillie  Delphine Sasanguie  Bert Reynvoet  Fien Depaepe
Affiliation:1. Faculty of Psychology and Educational Sciences, Centre for Instructional Psychology and Technology, KU Leuven, Belgium;2. ITEC, IMEC Research Group, KU Leuven, Belgium;3. Faculty of Psychology and Educational Sciences, Brain & Cognition, KU Leuven, Belgium;4. Faculty of Psychology and Educational Sciences, Centre for Instructional Psychology and Technology, KU Leuven, Belgium

ITEC, IMEC Research Group, KU Leuven, Belgium

Abstract:For the training of academic skills, digital educational games with integrated adaptivity are promising. Adaptive games are considered superior to non-adaptive games, because they constantly assess children's performance, and accordingly adapt the difficulty of the tasks corresponding to the children's individual level. However, empirical evidence with regard to the effectivity of adaptive compared to non-adaptive games is limited. A study was conducted with 191 children from the third year of Kinder garten who were enrolled in one of three conditions, that is, playing an adaptive version of the reading game (RG), a non-adaptive version of the RG or training with pen-and-paper exercises. In all three conditions, children trained emergent reading (phonological awareness and letter knowledge) once a week for 30 min over a period of 5 weeks. Children's performance on cognitive (phonological awareness, letter knowledge, reading fluency) and non-cognitive (motivation, self-concept) factors was assessed. Results revealed a significant improvement in phonological awareness and letter knowledge in all conditions. However, no differences between the conditions were observed with respect to children's improvement on phonological awareness and letter knowledge or on their post-test scores for reading fluency. With regard to motivation and self-concept, again, no differences in these non-cognitive factors were observed across conditions.
Keywords:adaptive learning  digital game-based learning  emergent reading  intervention  preschool
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