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基于VRML的大规模虚拟场景的实时载入方法
引用本文:李惠,卢奕南,齐阿荣. 基于VRML的大规模虚拟场景的实时载入方法[J]. 长春邮电学院学报, 2010, 0(1): 84-88
作者姓名:李惠  卢奕南  齐阿荣
作者单位:[1]吉林大学图书馆,长春130012 [2]吉林大学计算机科学与技术学院,长春130012
基金项目:教育部留学回国人员科研启动基金资助项目
摘    要:针对网络环境下大规模虚拟场景的实时生成中所面临的速度问题,通过对VRML(Virtual Reality Mod-eling Language)工作原理和优化技术的分析,提出一种基于网格化管理的大规模虚拟场景的实时载入方法,实现了虚拟校园场景的生成系统。通过有选择地下载和渲染小部分场景,可提高生成速度,便于大规模场景的实时浏览。

关 键 词:虚拟现实  虚拟场景  实时下载

Real-Time Loading Method of Virtual Environment Based on VRML
LI Huia,LU Yi-nanb,QI A-rong. Real-Time Loading Method of Virtual Environment Based on VRML[J]. Journal of Changchun Post and Telecommunication Institute, 2010, 0(1): 84-88
Authors:LI Huia  LU Yi-nanb  QI A-rong
Affiliation:b (a. Library; b. College of Computer Science and Technology,Jilin University,Changchun 130012,China)
Abstract:By analying VRML (Virtual Reality Modeling Language) principle and its optimization technology,a real-time downloading and loading method based on net management is presented to solve speed problem facing in real-time generation of a large scale virtual scene in a networked environment. Through selecting and rendering some small parts of scene,the generation speed is improved and it is helpful to explore a large scale virtual scene in real-time,a system for rendering virtual campus scene based on the above method was developed.
Keywords:virtual reality  virtual scene  real-time loading
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