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一种基于LOD的大规模地形生成算法
引用本文:彭庸,张建奇.一种基于LOD的大规模地形生成算法[J].电子科技,2009,22(4).
作者姓名:彭庸  张建奇
作者单位:西安电子科技大学,技术物理学院,陕西,西安,710071
摘    要:文中在前人的基础上,改进了基于四叉树的LOD模型,通过该模型管理和组织地形数据,建立节点判断准则来决定当前视区的细节程度,最终通过程序编译证明该算法能生成连续的多分辨率地形模型,提高了地形漫游的运行效率和实现不同分辨率地形模型之间的平滑过度.

关 键 词:LOD技术  四叉树  节点判断准则  多分辨率模型

An Algorithm for Generation of Large Scale Terrain Based on LOD
Peng Yong,Zhang Jianqi.An Algorithm for Generation of Large Scale Terrain Based on LOD[J].Electronic Science and Technology,2009,22(4).
Authors:Peng Yong  Zhang Jianqi
Affiliation:School of Technology Physics;Xidian university;Xi'an 710071;China
Abstract:The LOD model based on quadtrees is improved on the basis of former researches.This model is applied to manage and organize terrain data.Node judgment rule is established to determine the detail degree of the present visual area.By programming,this method is proved to be able to generate multi-resolution terrain model continuously,improve the efficiency of terrain navigation,and realize smooth transition of the models with different resolution.
Keywords:Level of Detail  quadtrees  node judgment rule  multi-resolution terrain  
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