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浅谈用BDI模型开发智能NPC游戏角色
引用本文:朱学伟,殷兆麟. 浅谈用BDI模型开发智能NPC游戏角色[J]. 计算机工程与设计, 2007, 28(11): 2699-2701,2704
作者姓名:朱学伟  殷兆麟
作者单位:中国矿业大学,计算机学院,江苏,徐州,221008;中国矿业大学,计算机学院,江苏,徐州,221008
摘    要:现代计算机游戏是一个非常复杂的软件系统,已经越来越多地运用AI技术来更好的满足玩家的需求.虽然BDI模型越来越受到人们的关注,但是BDI模型并没有广泛地应用在游戏的开发上.针对这方面的矛盾,出现了面向Agent的方法.通过一个游戏演示了它的可能性,该演示表明这种面向Agent的方法可以有效地解决这对矛盾.

关 键 词:信念-期望-意图  游戏开发  代理  非玩家角色  人工智能
文章编号:1000-7024(2007)11-2699-03
修稿时间:2006-05-19

Simple discuss on development of intelligent NPC game role using BDI model
ZHU Xue-wei,YIN Zhao-lin. Simple discuss on development of intelligent NPC game role using BDI model[J]. Computer Engineering and Design, 2007, 28(11): 2699-2701,2704
Authors:ZHU Xue-wei  YIN Zhao-lin
Affiliation:College of Computers Science and Technology, China University of Mining and Technology, Xuzhou 221008, China
Abstract:Modem computer games are complex software systems,and they have grown more and more reliant on AI techniques in order to better entertain the customers.Although BDI model have already been paid more and more attention,it haven't been widely used in the development of game.Faced this problem,agent-oriented approach has been appeared.The possibility of the agent-oriented approach is demonstrated through a sample arcade style game,which also indicates that the agent-oriented approach solve the problem rightly.
Keywords:BDI  game development  Agent  NPC  AI
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