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某导弹阵地的三维地形生成与实时显示
引用本文:朱丽洁,慕晓冬,刘鑫昌.某导弹阵地的三维地形生成与实时显示[J].微电子学与计算机,2006,23(9):73-75,78.
作者姓名:朱丽洁  慕晓冬  刘鑫昌
作者单位:第二炮兵工程学院,陕西,西安,710025
摘    要:以战场地形仿真为目的,针对某导弹阵地大规模地形生成与实时显示问题,设计开发了适用于某导弹部队虚拟训练的三维地形模型数据库.采用层次细节、纹理映射等关键技术对模型进行优化处理,提出基于视点的双度量法实时显示大规模地形.将将其成功应用于某导弹部队虚拟训练中。

关 键 词:地形模型  地形特征  地形纹理  层次细节  实时显示
文章编号:1000-7180(2006)09-0073-03
收稿时间:2006-04-22
修稿时间:2006-04-22

Building and Real-time Display of 3D Terrain in a Missile Position
ZHU Li-jie,MU Xiao-dong,LIU Xin-chang.Building and Real-time Display of 3D Terrain in a Missile Position[J].Microelectronics & Computer,2006,23(9):73-75,78.
Authors:ZHU Li-jie  MU Xiao-dong  LIU Xin-chang
Abstract:For the purpose of battlefield terrain simulation, in order to solve the problem of building and real-time display of large scale terrain, designed and developed a 3D terrain model database of missile force virtual training, optimized the model with its key technology ,such as levels of detail, texture mapping etc, and proposed a solution for real-time display of large scale terrain based on view-point and double measurement which has been successfully applied into the simulation training of missile force.
Keywords:Terrain model  Geofeature  Geospecitic texture  Levels of detail  Real-time display
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