首页 | 本学科首页   官方微博 | 高级检索  
     

虚拟室内漫游的实现技术
引用本文:邹承明,钟珞,张蕊,童琪薇.虚拟室内漫游的实现技术[J].武汉理工大学学报(信息与管理工程版),2005,27(2):96-98,102.
作者姓名:邹承明  钟珞  张蕊  童琪薇
作者单位:武汉理工大学,计算机科学与技术学院,湖北,武汉,430070
摘    要:虚拟技术在场景浏览中得到广泛的应用,针对室内漫游的主要实现技术进行了研究。室内漫游的实现技术,主要包括三维模型的建立和漫游中的碰撞检测。在三维模型的建立中,基于3DMAX5.0建模渲染后输出的ASE文件,利用OPENGL进行三维场景模型的重建;在漫游碰撞检测中,基于包围盒检测技术,根据室内场景的特点,给出了虚拟室内漫游系统中碰撞检测的算法。

关 键 词:虚拟系统  ASE  碰撞检测  包围盒技术
文章编号:1007-144X(2005)02-0096-03

Implementation Technology of Virtual Reality Indoor Browsing
ZOU Chengming,Zhong Luo,Zhang Rui,Tong Qiwei.Implementation Technology of Virtual Reality Indoor Browsing[J].Journal of Wuhan University of Technology(Information & Management Engineering),2005,27(2):96-98,102.
Authors:ZOU Chengming  Zhong Luo  Zhang Rui  Tong Qiwei
Affiliation:Zou Chengming,Zhong Luo,Zhang Rui,Tong QiweiZou Chengming:Doctoral Candidate, School of Computer Science and Technology,WUT,Wuhan 430070,China.
Abstract:VR technology is widely used in scene browsing. Main techniques in indoor browsing are studied. There are two main techniques used in indoor browsing such as building of a 3-dimensional model and collision detection in browsing. In building of the 3-dimensional model, 3-dimensional scene in OPENGL is rebuilt by ASE files which are the output of 3DMAX5.0. An algorithm of collision detection in browsing based on box detection technology is given.
Keywords:VR system  ASE  collision detection  box technology
本文献已被 CNKI 维普 万方数据 等数据库收录!
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号