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实时抠像技术在舞台环境中的实现
引用本文:陈临强,杨盼,吴珏辉. 实时抠像技术在舞台环境中的实现[J]. 计算机工程与应用, 2008, 44(16): 177-178. DOI: 10.3778/j.issn.1002-8331.2008.16.054
作者姓名:陈临强  杨盼  吴珏辉
作者单位:杭州电子科技大学,图形图像研究所,杭州,310018;中国美术学院,新媒体系,杭州,310053
摘    要:目前实时抠像技术广泛的应用于虚拟演播室、虚拟广告、监控系统等领域。通过OTSU最大类间方差法,把实时抠像技术应用于舞台环境中,实现了与演员实时互动,体现了新媒体电子艺术的互动性,进一步拓展了抠像技术的应用范围。实验结果表明,此方法对于类似舞台环境下的抠像,具有速度快、稳定性高等特性,可完全满足实时互动的需要。

关 键 词:新媒体艺术  实时抠像  OTSU算法
文章编号:1002-8331(2008)16-0177-02
收稿时间:2007-11-08
修稿时间:2007-11-08

Implement real-time matting technology in stage environment
CHEN Lin-qiang,YANG Pan,WU Jue-hui. Implement real-time matting technology in stage environment[J]. Computer Engineering and Applications, 2008, 44(16): 177-178. DOI: 10.3778/j.issn.1002-8331.2008.16.054
Authors:CHEN Lin-qiang  YANG Pan  WU Jue-hui
Affiliation:1.Institute of Graphics and Images Process,Hangzhou Dianzi University,Hangzhou 310018,China 2.Department of New Media,China Academy of Art,Hangzhou 310053,China
Abstract:The real-time matting technology is widely used in the field Virtual Studios,Virtual Advertisement and Monitoring System.This paper aims to use the real-time matting technology in the stage environment with the method of OTSU algorithm,to implement the real-time interaction with actors and incarnate the interaction of New Media Electronic Arts.The result of the experiment shows that the method mentioned in the paper has the features of high speed and steady,which can fully fulfill the need of real-time interaction.
Keywords:New Media Arts  real-time matting technology  OTSU algorithm
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