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可变形物体间的精确碰撞检测方法研究
引用本文:张忠辉,丑武胜.可变形物体间的精确碰撞检测方法研究[J].计算机工程与应用,2009,45(1):176-178.
作者姓名:张忠辉  丑武胜
作者单位:北京航空航天大学,机械工程及自动化学院,北京,100083
基金项目:国家自然科学基金,虚拟现实技术国家重点实验室资助项目 
摘    要:针对可变形物体,提出了一种基于粒子的精确碰撞检测算法。首先用LBG矢量量化技术将物体的表面划分成几个小区域,然后在每个区域中分别选择一个点作为检测粒子。当一个物体接近另一个物体时,找出两物体上靠得最近的粒子对。为了得到精确的碰撞位置坐标,进一步计算靠得最近的顶点的相关三角面片之间的最短距离。若此距离小于某个给定的阈值,则可认为两物体在相关三角面片上的最近点处发生了碰撞。仿真实验验证了该算法能有效处理虚拟力交互仿真中的可变形物体的碰撞检测。

关 键 词:可变形物体  碰撞检测  粒子  三角面片  最短距离
收稿时间:2008-6-26
修稿时间:2008-9-8  

Research on precise collision detection between deformable objects
ZHANG Zhong-hui,CHOU Wu-sheng.Research on precise collision detection between deformable objects[J].Computer Engineering and Applications,2009,45(1):176-178.
Authors:ZHANG Zhong-hui  CHOU Wu-sheng
Affiliation:ZHANG Zhong-hui,CHOU Wu-sheng School of Mechanical Engineering , Automation,Beijing University of Aeronautics , Astronautics,Beijing 100083,China
Abstract:This paper presents an algorithm of particle-based precise collision detection for deformable object.Firstly,LBG vector quantization is applied for partitioning objects’ surface into several areas.Each area is then assigned with a particle.When two objects are approaching each other,get a pair of the closest particles.In order to detect precise collision position,it needs to calculate the minimum distance between the corresponding triangles of the closed particles on neighboring object.If the minimum distance is shorter than some value,then collision between objects occurs in the closest point on the corresponding triangles.The experiments show that the algorithm is suitable for deformable objects collision detection in haptic interaction simulation.
Keywords:deformable object  collision detection  particle  triangle mesh  minimum distance
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