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Augmented reality in informal learning environments: A field experiment in a mathematics exhibition
Affiliation:1. Department of Psychology, Loyola University Chicago, Chicago, IL 60660, USA;2. Department of Psychology and School of Education and Social Policy, Northwestern University, Evanston, IL 60208, USA;1. GRIAL Group. University of Salamanca – Universidad Metropolitana de Ciencias de la Educación, José Pedro Alessandri 774, Ñuñoa Santiago, Chile;3. Departamento de Informática y Automática, GRIAL Group. University of Salamanca, Plaza de los Caídos, S/N CP 37008, Office 3017, Salamanca, Spain;1. Universidade Aberta (Open University of Portugal), LE@D-Elearning and Distance Education Lab, Rua da Escola Politécnica, 141-147, 1269-001 Lisboa, Portugal;2. Polytechnic Institute of Leiria, CDRsp – Centre for Rapid and Sustainable Product Development, Centro Empresarial da Marinha Grande, Rua de Portugal - Zona Industrial, 2430-028 Marinha Grande, Portugal
Abstract:Recent advances in mobile technologies (esp., smartphones and tablets with built-in cameras, GPS and Internet access) made augmented reality (AR) applications available for the broad public. While many researchers have examined the affordances and constraints of AR for teaching and learning, quantitative evidence for its effectiveness is still scarce. To contribute to filling this research gap, we designed and conducted a pretest–posttest crossover field experiment with 101 participants at a mathematics exhibition to measure the effect of AR on acquiring and retaining mathematical knowledge in an informal learning environment. We hypothesized that visitors acquire more knowledge from augmented exhibits than from exhibits without AR. The theoretical rationale for our hypothesis is that AR allows for the efficient and effective implementation of a subset of the design principles defined in the cognitive theory of multimedia learning. The empirical results we obtained show that museum visitors performed significantly better on knowledge acquisition and retention tests related to augmented exhibits than to non-augmented exhibits and that they perceived AR as a valuable and desirable add-on for museum exhibitions.
Keywords:Augmented reality  Informal learning  Field experiment  Museum  Cognitive theory of multimedia learning
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