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The development of robot art
Authors:Luigi Pagliarini  Henrik Hautop Lund
Affiliation:(1) Centre for Playware, Technical University of Denmark, 2800 Kgs., Lyngby, Denmark;(2) Academy of Fine Arts of Bari, Bari, Italy
Abstract:Going through a few examples of robot artists who are recognized worldwide, we try to analyze the deepest meaning of what is called “robot art” and the related art field definition. We also try to highlight its well-marked borders, such as kinetic sculptures, kinetic art, cyber art, and cyberpunk. A brief excursion into the importance of the context, the message, and its semiotics is also provided, case by case, together with a few hints on the history of this discipline in the light of an artistic perspective. Therefore, the aim of this article is to try to summarize the main characteristics that might classify robot art as a unique and innovative discipline, and to track down some of the principles by which a robotic artifact can or cannot be considered an art piece in terms of social, cultural, and strictly artistic interest. This work was presented in part at the 13th International Symposium on Artificial Life and Robotics, Oita, Japan, January 31–February 2, 2008
Keywords:Robot  Art  Electronic  History  Kinetic  Sculpture  Cyber  Cyberpunk  ArtBot  Literature  Exhibition  Embodiment  Evolution  Modular  Holography  Metamorphic  Alife  Polymorphic  Intelligence  Virtual alive
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