The development of robot art |
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Authors: | Luigi Pagliarini Henrik Hautop Lund |
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Affiliation: | (1) Centre for Playware, Technical University of Denmark, 2800 Kgs., Lyngby, Denmark;(2) Academy of Fine Arts of Bari, Bari, Italy |
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Abstract: | Going through a few examples of robot artists who are recognized worldwide, we try to analyze the deepest meaning of what
is called “robot art” and the related art field definition. We also try to highlight its well-marked borders, such as kinetic
sculptures, kinetic art, cyber art, and cyberpunk. A brief excursion into the importance of the context, the message, and
its semiotics is also provided, case by case, together with a few hints on the history of this discipline in the light of
an artistic perspective. Therefore, the aim of this article is to try to summarize the main characteristics that might classify
robot art as a unique and innovative discipline, and to track down some of the principles by which a robotic artifact can
or cannot be considered an art piece in terms of social, cultural, and strictly artistic interest.
This work was presented in part at the 13th International Symposium on Artificial Life and Robotics, Oita, Japan, January
31–February 2, 2008 |
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Keywords: | Robot Art Electronic History Kinetic Sculpture Cyber Cyberpunk ArtBot Literature Exhibition Embodiment Evolution Modular Holography Metamorphic Alife Polymorphic Intelligence Virtual alive |
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