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Problematizing excessive online gaming and its psychological predictors
Affiliation:1. Department of Clinical Psychology and Addiction, Institute of Psychology, Eötvös Loránd University, Budapest, Hungary;2. Department of Clinical Psychology and Addiction, Doctoral School of Psychology, Eötvös Loránd University, Budapest, Hungary;3. Nottingham Trent University, Psychology Division, Nottingham, United Kingdom;1. Department of Psychology, Educational Sciences and Human Movement, University of Palermo, Viale delle Scienze, Edificio 15, 90100, Palermo, Italy;2. Institute of Psychology, University of Lausanne, Lausanne, Switzerland;3. Faculty of Human and Social Sciences, UKE – Kore University of Enna, Viale delle Olimpiadi, 94100 Enna, Italy
Abstract:This study problematizes the common methodology in studies on excessive internet use where psychological characteristics are sought as unique predictors of negative outcomes. It suggests that some predictors may be significant only by virtue of being examined in isolation. In an attempt to add to this methodology the present study explored motivations for a particular online activity, MMO gaming, and the association with excessive use. The study used survey data from players of World of Warcraft (WoW), a popular MMO game. The psychological characteristics investigated were based on previous studies of excessive internet use and included social anxiety, loneliness and stress. The motivations were achievement, escapism and social interaction. The results revealed that although loneliness and social anxiety were correlated with excessive use, they lost significance when stress was controlled for. Furthermore, all psychological predictors lost significance when escapism and achievement were controlled for. These results suggest that psychological characteristics only have an indirect effect on negative outcomes and that this relationship can be better explained by motivations acting as a mediating variable. Based on these results an alternative conceptualization was offered, termed compensatory internet use, emphasizing that excessive use may be more usefully framed and investigated as a coping strategy rather than compulsive behaviour.
Keywords:Online gaming addiction  Excessive internet use  Internet addiction  Gaming motivations  Compensatory internet use
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