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大规模点模型的实时高质量绘制
引用本文:张龙,董朝,陈为,彭群生.大规模点模型的实时高质量绘制[J].计算机学报,2005,28(2):241-249.
作者姓名:张龙  董朝  陈为  彭群生
作者单位:1. 浙江大学CAD & CG国家重点实验室,杭州,310027;浙江大学数学系,杭州,310027
2. 浙江大学CAD & CG国家重点实验室,杭州,310027
基金项目:国家“九七三”重点基础研究发展规划项目基金(2002CB312100),国家自然科学基金(60103017,60303028),国家自然科学基金创新群体项目基金(60021201),浙江省人才基金青年项目基金(No.R603046)资助.
摘    要:提出了一个针对大规模点模型的实时高质量绘制算法.该算法采用距离相关的自适应绘制策略,在不损失绘制质量的前提下简化了计算.在预处理阶段,对点模型进行剖分,为每一分片分别建立层次结构,并序列化为线性二叉树保存.绘制时,首先根据每片的包围盒和法向等信息进行快速视域裁剪与背面剔除.对于可见的分片,依据它与视点的距离和视线方向,选择恰当的细节层次,直接取出线性二叉树中对应的点几何数据,自适应地选择最合适的绘制模式对其进行绘制.为了减少存储空间的消耗,该文提出了一种面向保留模式图形硬件加速的点模型压缩和解压缩算法,压缩比例达到8:1.作者在可编程图形硬件中实现了该文算法,在普通微机上实现了百万数量级点模型的实时高质量绘制。

关 键 词:基于点的建模与绘制  实时绘制  可编程图形硬件

High Quality Real-Time Rendering of Large Scale Point Model
ZHANG Long,DONG Zhao,CHEN Wei,PENG Qun-Sheng.High Quality Real-Time Rendering of Large Scale Point Model[J].Chinese Journal of Computers,2005,28(2):241-249.
Authors:ZHANG Long  DONG Zhao  CHEN Wei  PENG Qun-Sheng
Affiliation:ZHANG Long 1),2) DONG Zhao 1) CHEN Wei 1) PENG Qun Sheng 1),2) 1)
Abstract:This paper proposes a real time and high quality rendering algorithm for large scale point models. First it introduces a distance dependent adaptive rendering scheme which reduces the computation without loss of quality. As a preprocess, large scale point model is subdivided into multiple patches and a hierarchical structure is built for each patch and converted into a linear binary tree. During rendering, the model is processed patch by patch. Fast view frustum and back face culling, based on respective bounding box and normal cone, are first performed to determine invisible patches. Visible patches are then rendered by choosing appropriate rendering mode and view dependent level of detail. For determined level of detail, corresponding point geometry is accessed from the linear binary tree. Adaptive distance dependent rendering is accomplished to select point geometry, yielding better performance without loss of quality. In addition, This paper proposes a fast compression and decompression technique and achieve 8 times compression ratio to store all geometry information in local video memory. By exploiting the power of programmable graphics hardware, the proposed algorithm achieves real time high quality rendering in consumer PCs.
Keywords:point based modeling and rendering  real-time rendering  programmable graphics hardware  
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