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基于空间跳跃的三维纹理硬件体绘制算法
引用本文:童欣,唐泽圣.基于空间跳跃的三维纹理硬件体绘制算法[J].计算机学报,1998,21(9):807-812.
作者姓名:童欣  唐泽圣
作者单位:清华大学计算机科学与技术系,北京,100084
摘    要:本文提出了一种用于加速三维纹理硬件体绘制的空间跳跃算法。

关 键 词:硬件加速体绘制  三维纹理  空间跳跃  图像处理

3D TEXTURE HARDWARE ASSISTED VOLUME RENDERING WITH SPACE LEAPING
TONG Xin,TANG Ze-sheng.3D TEXTURE HARDWARE ASSISTED VOLUME RENDERING WITH SPACE LEAPING[J].Chinese Journal of Computers,1998,21(9):807-812.
Authors:TONG Xin  TANG Ze-sheng
Abstract:This paper presents a space leaping algorithm which is used for 3D texture hardware as-sisted volume rendering. The empty region in the volumetric data can be eliminated by the spaceleaping techniques- Then the input/output burden of the texture memory may be reduced effectivelyand the texture assisted volume rendering is accelerated- For large scale volumetric data, in compar-ison with the traditional method, about 40%-6O% of the rendering time can be saved.
Keywords:Hardware assisted volume rendering  3D texture  space leaping
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