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基于多层B样条的海底地形生成方法
引用本文:毛可飞,路辉.基于多层B样条的海底地形生成方法[J].计算机仿真,2005,22(4):222-224.
作者姓名:毛可飞  路辉
作者单位:1. 国防科工委,北京,100856
2. 哈尔滨工程大学自动化学院,黑龙江,哈尔滨,150001
摘    要:海底地形是海洋环境的主要组成部分,也是航海技术领域的发展新方向。通过对当前海底地形数据来源的分析,该文提出了一种利用电子海图水深数据模拟三维海底地形的方法。该方法以处理大规模散乱数据的多层B-spline插值算法作为基础.利用较少的水深数据生成规则格网的数学模型,进而构建真实的海底地形环境。最后进行了仿真工作,仿真结果证明该算法是可行的。本文提出的思路对海底地形的模拟具有重要的参考价值。

关 键 词:样条  地形  可视化
文章编号:1006-9348(2005)04-0222-02
修稿时间:2003年10月28

Creation of Seabed Terrain Based on Multi-B Spline
Mao Ke-fei,LU Hui.Creation of Seabed Terrain Based on Multi-B Spline[J].Computer Simulation,2005,22(4):222-224.
Authors:Mao Ke-fei  LU Hui
Affiliation:Mao Ke-fei~2,LU Hui~1
Abstract:Seabed terrain is the main compositive part of the ocean environment a nd the new development direction of navigation technology field. In this paper a n algorithm for simulating 3D seabed terrain using depth datum in electronic cha r t is presented through the analysis of data source of seabed terrain. This metho d takes the multi-B spline method for massive scattered data as basic and establ ishes the mathematic model of regular net, so the three-dimensional terrain envi ro nment is constructed. Finally the simulation is achieved and the validity of the algorithm is demonstrated by the simulation results. The idea in this article h as an important reference value to the simulation of sea digital terrain.
Keywords:Spline  Terrain  Visualization  
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