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虚拟海战场中场景生成与实时显示技术研究
引用本文:戴竞,顾浩,翟永翠,刘光勇.虚拟海战场中场景生成与实时显示技术研究[J].计算机仿真,2006,23(12):4-8.
作者姓名:戴竞  顾浩  翟永翠  刘光勇
作者单位:江苏自动化研究所,江苏,连云港,222006
摘    要:虚拟海战场的三维场景生成与实时显示是构成虚拟海战场视景仿真系统的重要部分,包括几何形体建模、纹理映射以及视觉效果处理等内容。以MultiGen Creator为建模平台,通过完成一个仿真模型讨论了解决建模逼真度与仿真实时性矛盾的一些措施;基于Vega仿真软件环境开发了海洋战场中的各种复杂场景特效,解决了非视觉物理量的可视化问题;利用Visual C++开发了视景仿真程序。解决了视景驱动,自动视点切换及仿真记录回放等具体问题。仿真结果表明,该系统较好地满足了视景仿真实时性和逼真度的要求。

关 键 词:虚拟海战场  视景仿真  三维实体建模
文章编号:1006-9348(2006)12-0004-05
收稿时间:2005-10-17
修稿时间:2005年10月17

Research and Realization of Visual System in Virtual Ocean Battlefield
DAI Jing,GU Hao,ZHAI Yong-cui,LIU Guang-yong.Research and Realization of Visual System in Virtual Ocean Battlefield[J].Computer Simulation,2006,23(12):4-8.
Authors:DAI Jing  GU Hao  ZHAI Yong-cui  LIU Guang-yong
Affiliation:Jiangsu Automation Research Institute, Lianyungang Jiangsu 222006, China
Abstract:The three-dimensional visual system plays a very important role in a battlefiled simulation system,which includes features building,texture mapping and special effect designing.The contradiction between reality of modeling and real-time characteristics of simulation is settled through a completed simulation model.The special vision effect is generated based on Vega software environment,and the scene simulation program is written in Visual C++.Several detailed problems such as simulation driving,observer design,record and replay of the simulation are solved.The experimental results indicate that these systems can meet the requirements of the real-time simulation.
Keywords:Virtual ocean battlefield  Scene simulation  3D entity modeling
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