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纹理映射技术在三维游戏引擎中的应用
引用本文:左鲁梅,黄心渊. 纹理映射技术在三维游戏引擎中的应用[J]. 计算机仿真, 2004, 21(10): 146-148
作者姓名:左鲁梅  黄心渊
作者单位:北方工业大学CAD中心,北京,100041;北京林业大学信息学院,北京,100083
基金项目:国家863计划项目"数字林业公共技术平台研究"和教育部重点项目"森林植被可视化的基础性研究"(重点03020)
摘    要:游戏引擎是游戏的心脏,它在后台控制着游戏中各个模块同时有序的工作,渲染模块是游戏引擎中最复杂,也是最能体现游戏效果的模块。纹理映射技术的应用能增强场景绘制的真实感并能提高场景的渲染速度。该文是对三维游戏引擎中的渲染模块的初步研究,首先介绍了三维游戏引擎系统以及纹理映射技术,使用OpenGL图形库实现了大环境天空盒、三维地形的贴图效果、并加入了地面建筑物,再现了真实的三维场景。介绍了纹理映射技术在三维游戏引擎中的应用及作用。

关 键 词:三维游戏引擎  纹理映射  渲染模型
文章编号:1006-9348(2004)10-0146-03
修稿时间:2004-03-31

Texture Mapping and Its Application in 3D Game Engine
ZUO Lu-mei,HUANG Xin-yuan. Texture Mapping and Its Application in 3D Game Engine[J]. Computer Simulation, 2004, 21(10): 146-148
Authors:ZUO Lu-mei  HUANG Xin-yuan
Affiliation:ZUO Lu-mei~1,HUANG Xin-yuan~2
Abstract:The game engine is the heart of the game, which controls all the other models in the game to work orderly at one time. The rending model is the most complex and displays the quality of the game. In the rending, the application of texture mapping can strengthen the reality and increase the rendering speed of the scene. This paper is the elementary study of rending model in 3D game engine, first we introduce the system of 3D game engine and texture mapping, then we realize the texture mapping effect of environment-sky and the 3D terrain using OpenGL, and add the construction, reappearance the reality of the 3D scene. The paper also introduces the application and effect of texture mapping in 3D game engine.
Keywords:3D Game Engine  Texture mapping  Rending model
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