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大规模地形的快速漫游算法
引用本文:吴晶,徐晓刚,王建国,严科伟.大规模地形的快速漫游算法[J].计算机仿真,2009,26(2).
作者姓名:吴晶  徐晓刚  王建国  严科伟
作者单位:1. 海军蚌埠士官学校信息技术系,安徽,蚌埠
2. 海军大连舰艇学院装备系统与自动化系,辽宁,大连,116018
3. 海军装备研究院,北京,100073
摘    要:虚拟战场仿真中,对大规模地形进行实时、逼真的绘制是个关键问题.在ROME算法的基础上采用了基于视点的连续LOD优化算法,通过对大规模地行进行预分块,采用投影三角形扫描算法实现快速裁剪,较大的减少了实际需要绘制的网格数据量,提高了运算速度,在实时性方面有了较大的改进.对于不同等级网格边界间的裂缝问题,采用ROME算法中的基于二元三角形的强制分割方法消除.实验结果表明,算法运行结果良好,在普通PC机上实现了动态的具有连续细节层次的大规模地形实时漫游.算法简单实用,地形渲染后的视觉效果良好.

关 键 词:二元三角树  连续层次细节  视见体裁剪  可见性判断

Real-time Walkthrough of Large Terrain
WU Jing,XU Xiao-gang,WANG Jian-guo,YAN Ke-wei.Real-time Walkthrough of Large Terrain[J].Computer Simulation,2009,26(2).
Authors:WU Jing  XU Xiao-gang  WANG Jian-guo  YAN Ke-wei
Affiliation:1. Department of Information Technology;Bengbu Naval Petty Officer Academy;Bengbu Anhui 230012;China;2. Department of Automatization;Dalian Naval Academy;Dalian Liaoning'16018;3. Navy Academy of Armament;Beijing 100073;China
Abstract:Real-time and visibility rendering of large terrain is a sixty-four-dollar question in battlefield simulation. This paper takes the methods of view-dependent continuous level of detail based on ROME method,and based on block and the projection of the view frustum on X-Y plane to realize fast clipping. It declines much data sets in performance,enhances the computing speed and makes a big improvement in real-time rendering of terrain. Triangle bintree-based splitting method was used for crack elimination. The...
Keywords:Triangle bintree  Continuous level of detail  View frustum culling  Visiblility judgment  
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