首页 | 本学科首页   官方微博 | 高级检索  
     

三维模型表面特征的水墨效果渲染算法
引用本文:景昊,周秉锋.三维模型表面特征的水墨效果渲染算法[J].计算机辅助设计与图形学学报,2007,19(12):1599-1603.
作者姓名:景昊  周秉锋
作者单位:北京大学计算机科学技术研究所,北京,100871
摘    要:提出一种对三维模型实现水墨效果渲染的两步二维纹理映射方法.该方法首先通过模型顶点的视线向量和法线向量的点乘积计算其夹角的余弦值,作为第一步的纹理坐标进行映射;再通过欧拉公式计算径向曲率及其方向导数值,作为第二步映射的纹理坐标.为达到实时的交互浏览,在第二步映射时还可采用基于视点无关的曲率特征的映射策略(如平均曲率、高斯曲率、主曲率等).在快速生成水墨画效果的同时也显示出更多的特征细节.

关 键 词:非真实感绘制  三维模型特征  径向曲率  水墨效果  三维模型  表面特征  水墨画  效果渲染  渲染算法  Models  Features  Surface  Rendering  显示  快速生成  主曲率  高斯曲率  平均曲率  映射策略  曲率特征  基于视点  交互浏览  导数值  方向
收稿时间:2007-03-16
修稿时间:2007-08-08

Chinese-Painting Style Rendering for Surface Features on 3D Models
Jing Hao,Zhou Bingfeng.Chinese-Painting Style Rendering for Surface Features on 3D Models[J].Journal of Computer-Aided Design & Computer Graphics,2007,19(12):1599-1603.
Authors:Jing Hao  Zhou Bingfeng
Abstract:We present a two-pass texture mapping procedure to produce Chinese-painting style image for 3D model. By the procedure, we first use the cosine values of the angle between view vector and normal vector on each vertex as the texture coordinates, through calculation of the dot product of the two vectors. The derivative of radial curvature on the model surface is used as the second pass texture mapping coordinates, by a calculation using Euler formula. To improve rendering speed, we explore other rendering strategies in the second pass mapping based on view-independent curvature values such as mean curvature, Gaussian curvature, or principle curvature. Our algorithm can not only rerider the model efficiently in Chinese-painting style, but also often show additional feature of the 3D model.
Keywords:non-photorealistic rendering  3D model feature  radial curvature  Chinese-painting style
本文献已被 CNKI 维普 万方数据 等数据库收录!
设为首页 | 免责声明 | 关于勤云 | 加入收藏

Copyright©北京勤云科技发展有限公司  京ICP备09084417号