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超量外存地表模型的实时绘制技术
引用本文:吴金钟,刘学慧,吴恩华.超量外存地表模型的实时绘制技术[J].计算机辅助设计与图形学学报,2005,17(10):2196-2202.
作者姓名:吴金钟  刘学慧  吴恩华
作者单位:1. 中国科学院软件研究所计算机科学重点实验室,北京,100080;中国科学院研究生院,北京,100039
2. 中国科学院软件研究所计算机科学重点实验室,北京,100080
3. 中国科学院软件研究所计算机科学重点实验室,北京,100080;澳门大学科学技术学院计算机与信息科学系,澳门
基金项目:国家自然科学基金(60103011,60173022);国家重点基础研究发展规划项目(2002CB312102)
摘    要:提出一种分块策略对规则网格进行区域分割,采用空间填充曲线对分块内网格点进行多分辨率排列,并基于分块多分辨率对地形网格实时调度和页面预取.文中算法利用块模型进行分块视域剔除和分块LOD场景渲染.在多线程分块多分辨率调度和渲染策略下,大大减少了模型的I/O负载,可以在有限环境下满足实时场景绘制要求.

关 键 词:地形绘制  细节层次  超量模型  多分辨率  三角带
收稿时间:2004-07-16
修稿时间:2004-07-162004-11-04

Real-Time Rendering for Out-of-Core Terrain Model
Wu Jinzhong,Liu Xuehui,Wu Enhua.Real-Time Rendering for Out-of-Core Terrain Model[J].Journal of Computer-Aided Design & Computer Graphics,2005,17(10):2196-2202.
Authors:Wu Jinzhong  Liu Xuehui  Wu Enhua
Affiliation:1 Laboratory of Computer Science , Institute of Software , Chinese Academy of Sciences , Beijing 100080; 2 Graduate University of Chinese Academy of Sciences, Beijing 100039; 3 Department of Computer and Information Science, Faculty of Science and Technology, University of Macau , Macao
Abstract:We propose an algorithm to partition the whole model into equal-size blocks and arrange the blocks with space filling curves in multi-resolution form. In real-time rendering, grid points are paged in block-by-block, layer-by-layer order according to the current viewpoint. Block-based view frustum clipping and multi-resolution LOD rendering are implemented at runtime. Under our block-based paging and rendering strategy, the I/O overload is greatly reduced and the algorithm satisfies real-time requirement under limited resources.
Keywords:terrain rendering  level of detail(LOD)  out-of-core model  multi-resolution  triangle strip
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