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利用GPU实时绘制水墨画效果
引用本文:陈为,张海嵩,于金辉.利用GPU实时绘制水墨画效果[J].计算机辅助设计与图形学学报,2005,17(11):2427-2432.
作者姓名:陈为  张海嵩  于金辉
作者单位:浙江大学CAD & CG国家重点实验室,杭州,310027
基金项目:国家自然科学基金(60373037,60303028);国家“八六三”高技术研究发展计划(2004AA119060);教育部博士点基金(2004033019).致谢 本文中所用的3D模型由上海盛大网络公司提供,其版权归上海盛大网络公司所有.
摘    要:系统可实时绘制中国山水画中常见的物体并生成视频输出,它包括5个模块:多通道技术和新型国画山光照模型的山峦绘制模块、基于位移映射的云层模拟、基于纹理运动的瀑布绘制模块、基于广告牌技术的树木绘制模块和实时视频输出模块.前面4个模块利用GPU可编程特性控制其流水线,对任意三维场景,可实时绘制水墨画效果;用户可根据需要对系统中的各个绘制模块进行配置并实时漫游.

关 键 词:GPU  非真实感绘制  硬件加速绘制  动画
收稿时间:2004-09-02
修稿时间:2004-09-022004-10-28

Hardware Accelerated Chinese Landscape Painting Rendering
Chen Wei,Zhang Haisong,Yu Jinhui.Hardware Accelerated Chinese Landscape Painting Rendering[J].Journal of Computer-Aided Design & Computer Graphics,2005,17(11):2427-2432.
Authors:Chen Wei  Zhang Haisong  Yu Jinhui
Abstract:In this paper we present a hardware accelerated Chinese landscape painting rendering system,which accomplishes real-time rendering of hill,cloud,waterfall and trees commonly used in Chinese Painting.The system contains five modules: The multi-pass rendering of hill based on a novel Chinese painting illumination model,displacement mapping based cloud animation,texture mapping based waterfall simulation,billboard based tree shading and on-line video capture.By exploiting the flexibility and streaming mode of programmable graphics hardware,our system can be configured to simulate the effect of Chinese landscape painting for arbitrary three-dimensional scene and provide on-the-fly walkthrough as well as off-line editing.The proposed system can be easily extended to diverse applications ranging from computer animation,computer game and multimedia entertainment industries.
Keywords:GPU  non-potorealistic rendering  hardware accelerated rendering  animation
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