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基于物理的流体模拟动画综述
引用本文:柳有权,刘学慧,朱红斌,吴恩华.基于物理的流体模拟动画综述[J].计算机辅助设计与图形学学报,2005,17(12):2581-2589.
作者姓名:柳有权  刘学慧  朱红斌  吴恩华
作者单位:1. 中国科学院软件研究所计算机科学重点实验室,北京,100080;中国科学院研究生院,北京,100039
2. 中国科学院软件研究所计算机科学重点实验室,北京,100080
3. 中国科学院软件研究所计算机科学重点实验室,北京,100080;澳门大学科学技术学院电脑与资讯科学系,澳门
基金项目:国家重点基础研究发展规划项目(2002CB312102);国家自然科学基金(60223005,60473105);Research Grant of University of Macau
摘    要:基于物理的流体模拟近年来成为计算机动画领域的一个研究热点.回顾了该领域中基于物理的流体模拟的发展情况,总结了该研究方向所采用的各类方法,并结合各种现象的特点分门别类地详细展开.其方法总体上可以分为欧拉法和拉格朗日法,涉及的现象包括烟雾、火焰、爆炸、波浪、气泡以及自由运动界面等.最后展望了未来发展的3个重点:细节策略、加速策略和控制策略,以使整个模拟能够更好地满足人们对真实感、实时性以及灵活性的需求.

关 键 词:计算机动画  纳维-斯托克斯方程  流体模拟
收稿时间:2005-01-26
修稿时间:2005-01-262005-05-18

Physically Based Fluid Simulation in Computer Animation
Liu Youquan,Liu Xuehui,Zhu Hongbin,Wu Enhua.Physically Based Fluid Simulation in Computer Animation[J].Journal of Computer-Aided Design & Computer Graphics,2005,17(12):2581-2589.
Authors:Liu Youquan  Liu Xuehui  Zhu Hongbin  Wu Enhua
Affiliation:1. Laboratory of Computer Science, Institute of Software, Chinese Academy of Sciences, Beijing 100080 ;2 Department of Computer and Information Science, Faculty of Science and Technology, University of Macau , Macao;3.Graduate University of Chinese Academy of Sciences, Beijing 100039
Abstract:This paper presents a survey on the development of physically based fluid simulation in computer animation, with a detail introduction to the classification of the topic as well as the methods employed in the field. The methods applied mainly include Euler method and Lagrangian method, for simulating the fluid phenomena such as smoke, fire, explosion, wave, bubble, free surface etc. Future work is also discussed, including detail techniques, acceleration techniques and control techniques used to meet the demands of reality, real-time production, and flexibility.
Keywords:computer animation  Navier-Stokes equation  fluid simulation
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