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硬件加速的实时Phong绘制技术
引用本文:王毅刚,张华琪,傅国良,潘志庚.硬件加速的实时Phong绘制技术[J].计算机辅助设计与图形学学报,2004,16(1):85-89.
作者姓名:王毅刚  张华琪  傅国良  潘志庚
作者单位:1. 杭州电子工业学院虚拟现实和多媒体实验室,杭州,310037
2. 杭州电子工业学院虚拟现实和多媒体实验室,杭州,310037;浙江大学CAD&CG国家重点实验室,杭州,310027
基金项目:国家自然科学基金 (60 3 0 3 0 2 8)资助
摘    要:提出一种可适用于任何光源类型和移动光源情况的Phong绘制技术.这种方法转换光照计算从视点空间到三角形面片的局部空间,并充分利用了先进图形芯片的硬件加速功能,实现了高质量实时的Phong绘制效果.与以往的方法相比,其适用性更广。

关 键 词:硬件加速  Phong绘制  光照计算  计算机图形学  像素

Hardware Accelerated Real-time Phong Shading
Wang Yigang Zhang Huaqi Fu Guoliang Pan Zhigeng ,.Hardware Accelerated Real-time Phong Shading[J].Journal of Computer-Aided Design & Computer Graphics,2004,16(1):85-89.
Authors:Wang Yigang Zhang Huaqi Fu Guoliang Pan Zhigeng  
Affiliation:Wang Yigang 1) Zhang Huaqi 1) Fu Guoliang 1) Pan Zhigeng 1,2) 1)
Abstract:Modern PC graphic cards manufacturers claim their cards support Phong shading, however, the existing Phong shading model is only suitable for the case where the light is directional and fixed. We present a new Phong shading method, which can be applied to any kinds of light sources and movable lights. This method generates high precision Phong shading result by transferring the lighting computation from eye space to local triangle space, and uses to the full extent of acceleration functions supported by modern graphic cards, so it produces real-time Phong shading with high quality. Compared with previous methods, the presented one is more general.
Keywords:Phong shading  per-pixel shading  sphere mapping  light mapping  cube mapping  
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