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Texture synthesis via the matching compatibility between patches
Authors:WenCheng Wang  FeiTong Liu  PeiJie Huang  EnHua Wu
Affiliation:(1) State Key Laboratory of Computer Science, Institute of Software, Chinese Academy of Sciences, Beijing, 100190, China;(2) Department of Computer and Information Science, University of Macau, Macao, China;(3) Graduate University of the Chinese Academy of Sciences, Beijing, 100190, China
Abstract:A new patch-based texture synthesis method is presented in this paper. By the method, a set of patches that can be matched with a sampled patch for growing textures effectively, called the matching compatibility between patches, is generated first for each patch, and the set is further optimized by culling the patches that may cause synthesis conflicts. In this way, similarity measurement calculation for selecting suitable patches in texture synthesis can be greatly saved, and synthesis conflicts between neighbouring patches are substantially reduced. Furthermore, retrace computation is integrated in the synthesis process to improve the texture quality. As a result, the new method can produce high quality textures as texture optimization, the best method to date for producing good textures, and run in a time complexity linear to the size of the output texture. Experimental results show that the new method can interactively generate a large texture in 1024 × 1024 pixels, which is very difficult to achieve by existing methods. Supported by the National Basic Research Program of China (Grant No. 2009CB320802), the National Natural Science Foundation of China (Grant Nos. 60773026, 60833007), the National High-Tech Research & Development Program of China (Grant Nos. 2006AA01Z306, 2008AA01Z301), and the Research Grant of University of Macau
Keywords:texture synthesis  match  texture patch  large textures
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