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Streaming 3D deforming surfaces with dynamic resolution control
Authors:Lin Zhang  Fei Dou  Zhong Zhou  Wei Wu
Abstract:Real‐time streaming of shape deformations in a shared distributed virtual environment is a challenging task due to the difficulty of transmitting large amounts of 3D animation data to multiple receiving parties at a high frame rate. In this paper, we present a framework for streaming 3D shape deformations, which allows shapes with multi‐resolutions to share the same deformations simultaneously in real time. The geometry and motion of deforming mesh or point‐sampled surfaces are compactly encoded, transmitted, and reconstructed using the spectra of the manifold harmonics. A receiver‐based multi‐resolution surface reconstruction approach is introduced, which allows deforming shapes to switch smoothly between continuous multi‐resolutions. On the basis of this dynamic reconstruction scheme, a frame rate control algorithm is further proposed to achieve rendering at interactive rates. We also demonstrate an efficient interpolation‐based strategy to reduce computing of deformation. The experiments conducted on both mesh and point‐sampled surfaces show that our approach achieves efficient performance even if deformations of complex 3D surfaces are streamed. Copyright © 2013 John Wiley & Sons, Ltd.
Keywords:streaming media  3D shape deformation  distributed virtual environment  multi‐resolution  point‐sampled surface  progressive surface
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