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面向虚拟战场的实时立体声合成
引用本文:郑援,李思昆,胡成军,鄢来斌.面向虚拟战场的实时立体声合成[J].计算机研究与发展,1999,36(4):472-478.
作者姓名:郑援  李思昆  胡成军  鄢来斌
作者单位:1. 海军潜艇学院水声中心,青岛,266071
2. 国防科学技术大学计算机学院,长沙,410073
摘    要:文中面向虚拟战场给出一套利用多媒体计算机实现实时立体声合成的简化算法。

关 键 词:立体声  虚拟战场  虚拟现实

REALIZING A REAL-TIME 3D ACOUSTIC ENVIRONMENT FOR VIRTUAL BATTLEFIELD
ZHENG Yuan,LI Si-Kun,HU Cheng-Jun,YAN Lai-Bin.REALIZING A REAL-TIME 3D ACOUSTIC ENVIRONMENT FOR VIRTUAL BATTLEFIELD[J].Journal of Computer Research and Development,1999,36(4):472-478.
Authors:ZHENG Yuan  LI Si-Kun  HU Cheng-Jun  YAN Lai-Bin
Abstract:First, several algorithms are given to represent sound, to deal with the attenuation of sound intensity, and to turn a mono sound into a stereo one. Then, a standard to evaluate the effect of sound mixing is proposed. An algorithm based on this standard is also given to mix sounds at random in real time. These algorithms have been successfully applied in one of the applications to realize a real time 3D acoustic environment for virtual battlefield. The effect is quite good.
Keywords:D acoustic environment  virtual battlefield  virtual reality  
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