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一种骨架驱动的近岸涌浪动画合成方法
引用本文:商柳,冯笑冰,朱登明,王兆其,王永健.一种骨架驱动的近岸涌浪动画合成方法[J].软件学报,2016,27(10):2600-2611.
作者姓名:商柳  冯笑冰  朱登明  王兆其  王永健
作者单位:中国科学院大学, 北京 100190;中国科学院计算技术研究所 虚拟现实实验室, 北京 100190,中国科学院大学, 北京 100190;中国科学院计算技术研究所 虚拟现实实验室, 北京 100190,中国科学院计算技术研究所 虚拟现实实验室, 北京 100190,中国科学院计算技术研究所 虚拟现实实验室, 北京 100190,中国科学院计算技术研究所 虚拟现实实验室, 北京 100190
基金项目:国家自然科学基金(61173067,61379085,61303157,61532002);国家高技术研究发展计划(2015AA016401)
摘    要:大面积水面及波浪的快速建模与可控动画一直是计算机图形学研究的热点问题之一,但是由于天然波浪的复杂性与不规则性,现有的波浪模拟方法无法在计算效率与真实感之间很好的权衡.本文针对此问题,以近岸涌浪为对象,研究波浪形态特征的表示与提取方法,快速生成可控的波浪动画.首先以波浪视频为数据源,利用数学形态学算法从水面视频图像中提取出涌浪骨架特征;然后根据此特征控制涌浪形状与高度,重用高度场数据生成可控的更加多样的近岸涌浪运动形态,克服了流体动画计算效率低下且难以交互控制的缺点.实验表明本文提出的方法能够以简单直观的控制方式,快速实现用户期望的变形效果.

关 键 词:骨架驱动  涌浪模型  形状控制  流体动画  高度变化
收稿时间:2016/1/20 0:00:00
修稿时间:2016/3/29 0:00:00

Synthesis of Coastal Swell Animation Driven by Skeleton
SHANG Liu,FENG Xiao-Bing,ZHU Deng-Ming,WANG Zhao-Qi and WANG Yong-Jian.Synthesis of Coastal Swell Animation Driven by Skeleton[J].Journal of Software,2016,27(10):2600-2611.
Authors:SHANG Liu  FENG Xiao-Bing  ZHU Deng-Ming  WANG Zhao-Qi and WANG Yong-Jian
Affiliation:University of Chinese Academy Sciences, Beijing 100190;Visual Reality Laboratory, Institute of Computing Technology, Chinese Academy of Sciences, Beijing 100190,University of Chinese Academy Sciences, Beijing 100190;Visual Reality Laboratory, Institute of Computing Technology, Chinese Academy of Sciences, Beijing 100190,Visual Reality Laboratory, Institute of Computing Technology, Chinese Academy of Sciences, Beijing 100190,Visual Reality Laboratory, Institute of Computing Technology, Chinese Academy of Sciences, Beijing 100190 and Visual Reality Laboratory, Institute of Computing Technology, Chinese Academy of Sciences, Beijing 100190
Abstract:The rapid modeling and controllable animation of large scale water surface and waves has always been one of the hot issues of computer graphics research. However, due to the complexity and irregularity of natural waves, the existing simulation methods of waves cannot make a good tradeoff between computational efficiency and realism. In this paper, we present a technique to extract features of the wave shape and generate controllable wave animation rapidly. Taking the captured video of outdoor costal wave as input, we first use mathematical morphology algorithms to resolve wave''s mask and skeleton from water video sequences as wave''s features. Then we employ these features to control the shape of waves by reusing of height field to generate various wave animations. In this way, we can produce controllable swell wave moving patterns under simple interaction with a small computational cost. Experiments show that our method can generate natural wave deformation effect with simple and intuitive controlling method.
Keywords:skeleton driven  wave model  shape control  fluid animation  height change  
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