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基于多线程并行的大规模场景交互漫游研究
引用本文:万定生,余宇峰,陈静.基于多线程并行的大规模场景交互漫游研究[J].计算机工程与设计,2008,29(9):2275-2279.
作者姓名:万定生  余宇峰  陈静
作者单位:河海大学,计算机及信息工程学院,江苏,南京,210098
摘    要:针对大规模三维场景的交互漫游,提出了一种基于多线程并行调度解决方案,并给出了相应的交互漫游算法.该方法使用离散层次细节技术结合视点相关的动态连续层次细节选择和过渡的批LOD技术.在预处理阶段,对大规模场景进行分层分块处理;在实时漫游阶段,采用多线程并行技术:绘制线程利用四又树层次进行可见性剔除和视点相关简化获取当前可绘地形,并将其提交给GPU进行绘制.预取线程通过预测视点的位置,从外存预取相关的几何数据并调入内存.将该方法应用于具体实例,取得了良好效果,证明了该并行方法的有效性.

关 键 词:交互式漫游  大规模场景  多线程  四又树  外存调度
文章编号:1000-7024(2008)09-2275-04
修稿时间:2007年5月10日

Study on large-scale terrain interactive walkthrough based on multi-threaded
WAN Ding-sheng,YU Yu-feng,CHEN Jing.Study on large-scale terrain interactive walkthrough based on multi-threaded[J].Computer Engineering and Design,2008,29(9):2275-2279.
Authors:WAN Ding-sheng  YU Yu-feng  CHEN Jing
Affiliation:WAN Ding-sheng,YU Yu-feng,CHEN Jing(College of Computer , Information Engineering,Hohai University,Nanjing 210098,China)
Abstract:A multi-threaded approach for large-scale virtual environments is proposed,and also a corresponding interactive walkthrough algorithm is given.Geometric simplification within each terrain chunk during preprocessing is performed and then a view-dependent con-tinuous LOD of the whole scene with geomorphing is generated.In the preprocessing phase,it partition the scene in hierarchy and compute continuous hierarchical level of detail for each hierarchical node,then at run-time,the multi-threaded technique is us...
Keywords:interactive walkthrough  large-scale terrain  multi-threaded  quadtree  out-of-core processing  
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