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基于图形硬件加速的体绘制关键技术综述
引用本文:张纯,毛菁霞,张如鸿,吴百锋,彭澄廉,陈泽文,孙晓光.基于图形硬件加速的体绘制关键技术综述[J].计算机工程与设计,2005,26(7):1732-1734,1822.
作者姓名:张纯  毛菁霞  张如鸿  吴百锋  彭澄廉  陈泽文  孙晓光
作者单位:复旦大学,计算机与信息技术系,上海,200433;上海第二医科大学,附属第九人民医院,上海,200011
基金项目:上海市科委重点基金项目(014119001):上海市曙光计划基金项目(03SG39).
摘    要:随着近年来计算机图形硬件性能的不断提高,利用硬件来实现体绘制过程中的某些环节以获取交互的绘制速率变为可能,并逐渐成为目前的研究热点。从体绘制的分类、明暗处理、重构、体积裁剪等4个角度对基于图形硬件加速的体绘制方法进行了分类综述,介绍了各种关键技术的研究进展和典型算法,并讨论了各自特点及其相互联系。

关 键 词:可视化  纹理映射  体绘制
文章编号:1000-7024(2005)07-1732-03
收稿时间:2004-09-05
修稿时间:2004-09-05

Key techniques to volume rendering based on graphic hardware
ZHANG Chun,MAO Jing-xia,ZHANG Ru-hong,WU Bai-feng,PENG Cheng-lian,CHEN Ze-wen,Sun Xiao-guang.Key techniques to volume rendering based on graphic hardware[J].Computer Engineering and Design,2005,26(7):1732-1734,1822.
Authors:ZHANG Chun  MAO Jing-xia  ZHANG Ru-hong  WU Bai-feng  PENG Cheng-lian  CHEN Ze-wen  Sun Xiao-guang
Abstract:With the ever-increasing development of graphics hardware in recent years, exploiting the fast rendering ability of moderngraphics hardware to make the rendering process genuinely interactive has become available, and this method is the research hot spot.A survey of recent publications concerning volume rendering is presented based on graphics hardware from the following four profiles:classification, shading, reconstruction and volume clipping. The recent researches and typical algorithms of each key technique are de-scribed. Characteristics and relationships of the algorithms are also presented.
Keywords:visualization  texture mapping  volume rendering
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