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线程级并行计算在图形渲染引擎中的研究
引用本文:赵建斌,李灵巧,杨辉华.线程级并行计算在图形渲染引擎中的研究[J].计算机工程与设计,2011,32(12):4143-4146.
作者姓名:赵建斌  李灵巧  杨辉华
作者单位:桂林电子科技大学,计算机科学与工程学院,广西桂林541004
摘    要:针对并行计算技术在当前图形渲染系统中应用层面较浅的问题,为提高多核平台下图形应用程序CPU利用率,提出了一种新的Fork-Join多线程渲染方案。对当前流行的开源图形渲染引擎——OGRE引擎的渲染框架进行了多线程优化,用OpenMP方法对图形引擎的逻辑帧实现并行化,根据Win32线程库和DirectX11的多线程支持提出了一种渲染帧并行化方法,并将其应用于图形引擎。在多核平台上的实验结果表明,该方案能有效提高渲染速率和CPU利用率,改善CPU负载均衡。

关 键 词:并行计算  多核平台  多线程  图形渲染  延迟执行

Research on graphic rendering engine with thread-level parallelism method
ZHAO Jian-bin,LI Ling-qiao,YANG Hui-hua.Research on graphic rendering engine with thread-level parallelism method[J].Computer Engineering and Design,2011,32(12):4143-4146.
Authors:ZHAO Jian-bin  LI Ling-qiao  YANG Hui-hua
Affiliation:ZHAO Jian-bin,LI Ling-qiao,YANG Hui-hua(Institute of Computer Science and Engineering,Guilin University of Electronic Technology,Guilin 541004,China)
Abstract:Aimed at the problems of the low level application of parallel computing technology in graphic rendering systems and to increase the CPU utilization of graphic application program in multi-core systems,a new fork-join multithreaded rendering method is presented.A multithreaded optimization is applied to a popular open sourced graphic rendering engine named OGRE.Firstly,the logical frame is parallelized by the method of OpenMP.Then,according to the Win32 library and the DirectX11 multithread support,a new me...
Keywords:parallel computing  multi-core platform  multithreading  graphics rendering  deferred context  
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