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纹理图像混合
引用本文:孙岩.纹理图像混合[J].计算机工程与设计,2006,27(11):2060-2062.
作者姓名:孙岩
作者单位:辽宁师范大学,计算机与信息技术学院,辽宁,大连,116029;大连理工大学,神经信息学研究所,辽宁,大连,116024
摘    要:基于样本的纹理合成方法是继纹理映射和过程纹理合成等方法后发展起来的一种纹理拼贴方法,而在已有的算法中,绝大多数算法只能处理单纹理样本的合成.提出了一种新颖的可处理两个纹理样本的纹理混合方法.首先用点匹配的方法获得两个样本纹理图像混合的最佳位置,然后应用最大流原理进行混合.本算法可以自动在最佳的位置进行最佳的纹理混合.实验结果表明,该方法可获得比较理想的混合效果.

关 键 词:纹理混合  纹理映射  最大流
文章编号:1000-7024(2006)11-2060-03
收稿时间:2005-04-25
修稿时间:2005-04-25

Texture mixing of pictures
SUN Yan.Texture mixing of pictures[J].Computer Engineering and Design,2006,27(11):2060-2062.
Authors:SUN Yan
Affiliation:1. College of Computer and Information Technology, Liaoning Normal University, Dalian 116029, China; 2. Institute of Technology Neuroinformatics, Dalian University, Dalian 116024, China
Abstract:Texture synthesis approach based on sample is developed after texture mapping and procedural texture synthesis. Most algorithms are only suitable to deal with single sample texture, A method to merge two texture samples into a result image is presented. At first, the best position of the two sample images mixing by using points matching algorithm is obtained. Then, the max-flow theory to synthesis is applied, Using this method, optimal texture mixing is made at the optimal position. Experiment results show the method could get perfect impact of texture mixing.
Keywords:texture mixing  texture mapping  max-flow
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