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基于VC++的OpenGL三维动画仿真及场景漫游的实现
引用本文:刘升,王行愚,游晓明.基于VC++的OpenGL三维动画仿真及场景漫游的实现[J].计算机工程与设计,2006,27(17):3235-3238.
作者姓名:刘升  王行愚  游晓明
作者单位:1. 华东理工大学,信息科学与工程学院,上海,200237;上海工程技术大学,管理学院,上海,200065
2. 华东理工大学,信息科学与工程学院,上海,200237
摘    要:介绍了基于vjsualC++编程环境及OpenGL图形标准的三维物体运动仿真及场景漫游系统的开发方法。并且以一虚拟导弹按照抛物线飞行并击中目标靶后爆炸为例,详细讨论了如何解决三维动画仿真及场景漫游的一些关键技术,如场景的建模,蓝天白云的模拟,目标靶的绘制,导弹实体的绘制及运动控制,视点漫游技术的实现等。

关 键 词:场景建模  仿真  视点漫游  三维动画
文章编号:1000-7024(2006)17-3235-04
收稿时间:2005-07-21
修稿时间:2005-07-21

Implementation of OpenGL 3D animation simulation and scene walkthrough based on VC++
LIU Sheng,WANG Xing-yu,YOU Xiao-ming.Implementation of OpenGL 3D animation simulation and scene walkthrough based on VC++[J].Computer Engineering and Design,2006,27(17):3235-3238.
Authors:LIU Sheng  WANG Xing-yu  YOU Xiao-ming
Affiliation:1.College of Information Science and Engineering, East China University of Science and Technology, Shanghai 200237, China; 2. School of Management, Shanghai University of Engineering Science, Shanghai 200065, China
Abstract:The development method of 3D model movement imitation and scene walkthrough system based on visual C and OpenGLgraphical criterion is introduced. By illustrating with a virtual missile, which is supposed to fly strictly according to parabola and explodedafter hitting the target, the key technologies how to solve 3D animation simulation and scene roam problem, such as scene modeling,simulation of visual sky, drawing of target, drawing and movement controlling of 3D missile, implementation of view-port roam, areexpounded.
Keywords:OpenGL
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