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基于OpenGL的飞机虚拟场景漫游系统的实现
引用本文:郭蓬松,殷宏,晏峰,王志东.基于OpenGL的飞机虚拟场景漫游系统的实现[J].计算机工程与设计,2005,26(7):1938-1941.
作者姓名:郭蓬松  殷宏  晏峰  王志东
作者单位:解放军理工大学,工程兵工程学院,江苏,南京,210007
摘    要:运用图形程序库(OpenGL)与Visual C++6.0相结合,对地形和飞机进行三维可视化仿真建模,采用光照、雾化和纹理融合等特效开发了飞机虚拟场景漫游系统。该系统通过导入不同的DEM数据实时生成不同的三维场景,以实现飞机空中多自由度运动;通过加入碰撞检测技术,给出了一种实用的碰撞检测算法,增强系统的真实感和用户的沉浸感。

关 键 词:OpenGL  飞机  虚拟场景  漫游  碰撞检测
文章编号:1000-7024(2005)07-1938-04
收稿时间:2004-06-27
修稿时间:2004-06-27

Implementation of plane's walkthrough system of virtual scene based on OpenGL
GUO Peng-song,YIN Hong,YAN Feng,WANG Zhi-dong.Implementation of plane''''s walkthrough system of virtual scene based on OpenGL[J].Computer Engineering and Design,2005,26(7):1938-1941.
Authors:GUO Peng-song  YIN Hong  YAN Feng  WANG Zhi-dong
Abstract:Combining OpenGL with Visual C++6.0, a simulation model of 3D visualization for the terrain and plane was designed.Applying special effects such as lighting, fog and blending texture, the plane's walkthrough system of virtual scene was built. It couldcreate the different real-time scenes while inputting the various DEM data into the system, and implement multi-direction movement ofthe plane in air. Through the collision detection technology in the system, a practical arithmetic of collision detection was offered. Thereal sense of virtual scene and the immersion of the user are increased.
Keywords:OpenGL  plane  virtual scene  walkthrough  collision detection
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