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Hybrid Geometric — Image Based Rendering
Authors:EduardoHidalgo  Roger JHubbold
Affiliation:Advanced Interfaces Group, Department of Computer Science, The University of Manchester
Abstract:We present a Hybrid Geometric‐Image Based Rendering (HGIBR) system for displaying very complex geometrical models at interactive frame rates. Our approach replaces distant geometry with a combination of image‐based representations and geometry, while rendering nearby objects from geometry. Reference images are computed on demand, which means that no pre‐processing, or additional storage are necessary. We present results for a massive model of a whole offshore gas platform, to demonstrate that interactive frame rates can be maintained using the HGIBR approach. Our implementation runs on a pair of PCs, using commodity graphics hardware for fast 3D warping.
Keywords:Massive model rendering                        image-based rendering                        occlusion culling                        level of detail                        PC-based rendering
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