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一种大规模地形模型的视相关简化算法
引用本文:蒲浩,宋占峰,詹振炎.一种大规模地形模型的视相关简化算法[J].计算机应用,2004,24(9):13-15.
作者姓名:蒲浩  宋占峰  詹振炎
作者单位:1. 中南大学,土建学院,湖南,长沙,410004;武汉大学,测绘遥感信息工程国家重点实验室,湖北,武汉,430079
2. 中南大学,土建学院,湖南,长沙,410004
摘    要:提出了一种基于点删除的视相关简化算法。首先依据视锥准则、背离面准则和屏幕投影误差对原始网格进行可见性预处理,再对预处理后的网格依据顶点重要度大小进行点删除简化。重要度以顶点到平均平面的距离表示,在计算过程中,采用了距离加权的办法,从而进一步加强了视相关简化效果。实验表明,算法具有较高的绘制速度,并且绘制帧速率基本独立于模型的复杂度。

关 键 词:网格简化  视相关简化  细节层次  交互渲染
文章编号:1001-9081(2004)09-0013-03

View-dependent simplification algorithm of large-scale terrain model
PU Hao.View-dependent simplification algorithm of large-scale terrain model[J].journal of Computer Applications,2004,24(9):13-15.
Authors:PU Hao
Abstract:This paper presented a view-dependent simplification algorithm based on vertex-removal. Firstly,the original mesh was preprocessed by such view-dependent criteria as view-frustum,surface orientation and screen-space geometric error. Then the preprocessed model was simplified further by the vertex-removal algorithm according to the vertex's importance expressed by the distance from the vertex to its average plane. To promote the effect of view-dependent simplification further, the vertex's importance was weighted by the distance from view point to mesh vertex during the calculation. Experiments showed that the algorithm could accelerate the rendering to a great extent and the rendering velocity was independent of the model complexity.
Keywords:mesh simplification  view-dependent simplification  level-of-detail  interactive rendering
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