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混合使用细节层次与基于图像渲染技术的大面积森林实时渲染算法研究*
引用本文:魏骁,陈雷霆,朱清新,何明耘.混合使用细节层次与基于图像渲染技术的大面积森林实时渲染算法研究*[J].计算机应用研究,2007,24(12):383-385.
作者姓名:魏骁  陈雷霆  朱清新  何明耘
作者单位:电子科技大学,计算机科学与工程学院,成都,610054
摘    要:描述了一个新的结合细节层次算法和基于图像渲染的森林渲染系统,平衡了基于图像的渲染方法在渲染质量上的不足与几何渲染方法在效率上的缺陷。提出了一种新的基于四叉树纹理拼图的替代物渲染加速算法,有效地提升了替代物创建与渲染速度。最后,在一个实际的室外场景漫游程序中的运行结果表明了该系统可以用较小的渲染代价获得很高的渲染质量。

关 键 词:细节层次  植被渲染  替代物  基于图像的渲染
文章编号:1001-3695(2007)12-0383-03
修稿时间:2006年8月31日

Real time rendering of dense forest scene using hybrid LOD and IBR approach
WEI Xiao,CHEN Lei ting,ZHU Qing xin,HE Ming yun.Real time rendering of dense forest scene using hybrid LOD and IBR approach[J].Application Research of Computers,2007,24(12):383-385.
Authors:WEI Xiao  CHEN Lei ting  ZHU Qing xin  HE Ming yun
Affiliation:(School of Computer Science & Engineering, University of Electronic Science & Technology of China, Chengdu 610054, China)
Abstract:This paper presented a novel hybrid rendering system for forest scene that solved the classic problem of degraded quality of image based representations at close distances by building an impostor rendering system on top of a full, geometry based, forest rendering system. This enabled almost imperceptible switching between the two representations. By using a novel texture atlas based impostor algorithm, achieved a considerable performance gain. This system was embedded in an real world natural scene simulation application for testing purpose. The results demonstrate this system capable of rendering dense forest with the visual realism of a high resolution geometry rendering system, but only at a fraction of the rendering cost.
Keywords:LOD(level of detail)  foliage rendering  impostor  image based rendering(IBR)
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