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Computer graphics for water modeling and rendering: a survey
Authors:A Iglesias  
Affiliation:

Department of Applied Mathematics and Computational Sciences, University of Cantabria, Avda. de los Castros s/n, E-39005 Santander, Spain

Abstract:A key topic in computer graphics is the realistic representation of natural phenomena. Among the natural objects, one of the most interesting (and most difficult to deal with) is water. Its inherent complexity, far beyond that of most artificial objects, represents an irresistible challenge for the computer graphics world. Thus, during the last two decades we have witnessed an increasing number of papers addressing this problem from several points of view. However, the computer graphics community still lacks a survey classifying the vast literature on this topic, which is certainly unorganized and dispersed and hence, difficult to follow. This paper aims to fill this gap by offering a historical survey on the most relevant computer graphics techniques developed during the 1980s and 1990s for realistic modeling, rendering and animation of water.
Keywords:Water waves  Water modeling  Water rendering  Water animation  Bump mapping  Particle systems  Height fields  Environment maps  Solid textures  Navier–Stokes equations  Fluid dynamics  Caustics
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