Gaming on the move: urban experience as a new paradigm for mobile pervasive game design |
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Authors: | Annie Gentes Aude Guyot-Mbodji Isabelle Demeure |
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Affiliation: | (1) CNRS LTCI, Institut Telecom, Telecom ParisTech, 46, rue Barrault, 75013 Paris, France |
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Abstract: | In this paper, we describe a pervasive treasure hunting game: “Team exploration” based on the Transhumance mobile ad-hoc network
platform. The testers of this game came up with innovative suggestions that combined the technical features of the platform
with their urban experience. They pointed to specific aspects of urban mobility that influence pervasive game design and contribute
to the user’s pleasure. These tests show that the notion of space (geometrical organization) is not enough to characterize
and organize pervasive games and that four main anthropological features have to be taken into consideration: the concrete
city (physical organization), the imaginary city (narratives), the functional city (services) and the city events. The multilayered
urban experience is also defined by our schedules (including repetitive or exceptional events) and by our assessment of other
users (the distance or proximity as they are felt). These diverse aspects and qualifications of urban experience provide an
interesting framework for the understanding of pervasive game experimentations, as well as point to new directions in pervasive
game design. Our paper advocates that further anthropological observations are part of the pervasive game design methodology. |
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