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基于Multigen的动画二次开发方法
引用本文:李俊,田红芳.基于Multigen的动画二次开发方法[J].兵工自动化,2005,24(6):109-110.
作者姓名:李俊  田红芳
作者单位:北方工业大学机电工程学院,北京,100041;北方工业大学机电工程学院,北京,100041
摘    要:基于Multigen的动画二次开发方法,先将动画纹理分解,提取关键帧,并存储为psd格式文件,再借助Photoshop软件修改成所需纹理文件备用.其功能通过建模实现法和程序实现法以实现.后者含使用纹理(Texture)工具,采用纹理替换法和OpenGVS的动态功能两种工具方式.不仅降低了动画制作复杂度,也提高了动画生动性.

关 键 词:动画  Multigen  动态纹理导入  纹理制作
文章编号:1006-1576(2005)06-0109-02
收稿时间:2005-05-09
修稿时间:2005-06-28

Secondary Cartoon-Developing Based on Multigen
LI Jun,TIAN Hong-fang.Secondary Cartoon-Developing Based on Multigen[J].Ordnance Industry Automation,2005,24(6):109-110.
Authors:LI Jun  TIAN Hong-fang
Affiliation:College of Electromechanical Engineering, North China University Of Technology Automation, Beijing 100041, China
Abstract:The secondary developing method for carton was based on Multigen. The dynamic texture was decomposed at first, the key frame was taken and stored as PSD format file. Then Photoshop software was used to modified texture into spare texture file. The function was realized by modeling and programming. The latter contains the two following manners: texture substitution method and dynamic function of OpenGVS. This method can not only reduce difficulty of cartoon-making, but also deeply improve the lifelikeness of cartoon.
Keywords:Cartoon  Multigen  Dynamic texture-importing  Texture-making  
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