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匀速直线运动多面体4D干涉检测算法
引用本文:何卫平,王佑君.匀速直线运动多面体4D干涉检测算法[J].机械科学与技术(西安),2000,19(2):213-214.
作者姓名:何卫平  王佑君
作者单位:
摘    要:已有的干涉检测算法采用在离散的时间点上进行求交的方法 ,效率和可靠性低 ,本文提出一种匀速直线运动多面体在时间和空间的 4维直线求交干涉检测算法 ,其检测效率与静止物体的干涉求交相同

关 键 词:干涉检测  多面体  几何求交
修稿时间:1999-04-26

A Four-Dimensional Collision Detection Algorithm for Linear Translating Polyhedra
HEWei-ping.A Four-Dimensional Collision Detection Algorithm for Linear Translating Polyhedra[J].Mechanical Science and Technology,2000,19(2):213-214.
Authors:HEWei-ping
Abstract:Collision detection is a key technique in motion planning and kinetics simulation. We present a four dimensional collision detection algorithm for uniform linear translating polyhedra, in which polyhedra are represented in 1 time and 3D geometrical space and the speed of the algorithm is the same as determining intersection between immovable polyhedra.
Keywords:Collision detection  Polyhedron  Geometric intersection solving
本文献已被 CNKI 维普 等数据库收录!
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