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利用相关性原理纹理合成的改进算法
引用本文:岳晓菊,康宝生,闫丽君. 利用相关性原理纹理合成的改进算法[J]. 计算机工程与应用, 2011, 47(10): 190-192. DOI: 10.3778/j.issn.1002-8331.2011.10.054
作者姓名:岳晓菊  康宝生  闫丽君
作者单位:西北大学 信息科学与技术学院,西安 710127
基金项目:陕西省自然科学基础研究计划项目
摘    要:针对Ashikhmin等提出的纹理合成算法存在时间开销大、容易出现接缝等问题,给出一种改进的基于相关性原理的纹理合成算法。将Ashikhmin算法基于像素点的纹理合成推广到基于块的纹理合成,在匹配过程中采用新的误差度量标准,加速了匹配过程,使纹理合成效果更符合视觉要求。通过仿真实验验证了该算法的有效性。

关 键 词:纹理合成  邻域  相关性原理  阈值  
修稿时间: 

Improved algorithm for texture synthesis based on principle of relevance
YUE Xiaoju,KANG Baosheng,YAN Lijun. Improved algorithm for texture synthesis based on principle of relevance[J]. Computer Engineering and Applications, 2011, 47(10): 190-192. DOI: 10.3778/j.issn.1002-8331.2011.10.054
Authors:YUE Xiaoju  KANG Baosheng  YAN Lijun
Affiliation:School of Information Science & Technology Northwest University,Xi’an 710127,China
Abstract:With regard to the problem of spending too much time and easily having joints existed in texture synthesis algorithm of Ashikhmin,this paper presents a improved texture synthesis algorithm based on principle of the relevance.The algorithm has been extended Ashikmin algorithm from pixel-based texture synthesis to the patch-based texture synthesis,and uses new error metrics,speeding the matching process and the effect of texture synthesis more in line with the vision requirement. The simulation experiments verify the effectiveness of this algorithm.
Keywords:texture synthesis  neighborhood  the principle of relevance  threshold
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