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1.
The present work proposes a methodological approach for modeling adaptation decisions and for solving the problem of integrating existing as well as acquired knowledge in the decision module of an adaptive interface. So far, most applications do not exploit in full the value of data originating from user models or knowledge acquisition engines that monitor the user and the context. The proposed decision theoretic model is represented through specifically structured influence diagrams. It provides to designers and developers a specific method to encode user and context information, as well as other crucial decision factors, to be subsequently used in the decision making process regarding user interface adaptation actions. Such a process is driven by the definition of relevant utilities referring to the design of a user interface. The proposed model guides designers and developers of an adaptive or intelligent interface to integrate, without conflicts and incoherence, design strategies, design goals, user goals, alternative constituents, user profile, context and application domain knowledge. An illustrative example of the analyzed modeling method is presented.
Vasilios ZarikasEmail:
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An adaptive user interface requires identification of user requirements. Interface designers and engineers must understand end-user interaction with the system to improve user interface design. A combination of interviews and observations is applied for user requirement analysis in health information systems (HIS). Then, user preferences are categorized in this paper as either data entry, language and vocabulary, information presentation, or help, warning and feedback. The user preferences in these categories were evaluated using the focus group method. Focus group sessions with different types of HIS users comprising medical staff (with and without computer skills) and system administrators identified each user group’s preference for the initial adaptation of the HIS user interface. User needs and requirements must be identified to adapt the interface to users during data entry into the system. System designers must understand user interactions with the system to identify their needs and preferences. Without this, interface design cannot be adapted to users and users will not be comfortable using the system and eventually abandon its use.  相似文献   

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This paper presents a novel method for user classification in adaptive systems based on rough classification. Adaptive systems could be used in many areas, for example in a user interface construction or e-Learning environments for learning strategy selection. In this paper the adaptation of web-based system user interface is presented. The goal of rough user classification is to select the most essential attributes and their values that group together users who are very much alike concerning the system logic. In order to group users we exploit their usage data taken from the user model of the adaptive web-based system user interface. We presented three basic problems for attribute selection that generates the following partitions: that is included, that includes and that is the closest to the given partition. Ngoc Thanh Nguyen, Ph.D., D.Sc.: He currently works as an associate professor at the Faculty of Computer Science and Management, Wroclaw University of Technology in Poland. He received his diplomas of M.Sc, Ph.D. and D.Sc. in Computer Science in 1986, 1989 and 2002, respectively. Actually, he is working on intelligent technologies for conflict resolution and inconsistent knowledge processing and e-learning methods. His teaching interests consist of database systems and distributed systems. He is a co-editor of 4 special issues in international journals, author of 3 monographs, editor of one book and about 110 other publications (book chapters, journal and refereed conference papers). He is an associate editor of the following journals: “International Journal of Computer Science & Application”; “Journal of Information Knowledge System Management”; and “International Journal of Knowledge-Based & Intelligent Engineering Systems”. He is a member of societies: ACM, IFIP WG 7.2, ISAI, KES International, and WIC. Janusz Sobecki, Ph.D.: He is an Assistant Professor in Institute of Applied Informatics (IAI) at Wroclaw University of Technology (WUT). He received his M. Sc. in Computer Science from Faculty of Computer Science and Management at WUT in 1986 and Ph.D. in Computer Science from Faculty of Electronics at WUT in 1994. For 1986–1996 he was an Assistant at the Department of Information Systems (DIS) at WUT. For 1988–1996 he was also a head of the laboratory at DIS. For 1996–2004 he was an Assistant Professor in DIS and since fall of 2004 at IAI, both at WUT. His research interests include information retrieval, multimedia information systems, system usability and recommender systems. He is on the editorial board of New Generation Computing and was a co-editor of two journal special issues. He is a member of American Association of Machinery.  相似文献   

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Most developers would like to avoid redesigning a system around a new interface. But turning a character-based interface into a graphical one requires significant time and resources. The authors describe how this process can be partially automated, giving the results of their own reverse-engineering effort  相似文献   

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The evolution of computer and communication technologies enables man-to-machine interfaces through graphics. This paper describes the state of the art in visual terminals such as telewriting, facsimile and videotex in Japan. User interfaces through visual terminals facilitate the input and the understanding of information, and thus stimulate wider dissemination of computers and non-voice communication, even to the private sector.  相似文献   

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P. Sukaviriya 《Knowledge》1993,6(4):220-229
Research on adaptive interfaces in the past has lacked support from user interface tools which allow interfaces to be easily created and modified. Also, current user interface tools provide no support for user models which can collect task-oriented information about users. Developing an adaptive interface requires a user model and an adaptation strategy. It also, however, requires a user interface which can be adapted. The latter task is often time-consuming, especially in relation to more sophisticated user interfaces.

The paper presents a user interface design environment, UIDE, which has a different software infrastracture. Designers use high-level specifications to create a model of an application and links from the application to various interface components. The model is the heart of all the design and run-time support in UIDE, including automatic dialog sequencing and help generation. UIDE provides automatic support for collecting task-oriented information about users, by the use of its high-level specifications in its application model as a basic construct for a user model. Some examples of adaptive interfaces and adaptive help are presented that use the information that is collectable in UIDE.  相似文献   


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Future multimedia user interfaces   总被引:2,自引:0,他引:2  
No matter how powerful or elegant the technologies underlying multimedia computing, it is the user interface that ultimately determines how these systems will be used. We provide an overview of two emerging areas of user-interface research that will play major roles in future multimedia systems: virtual environments and ubiquitous computing. We discuss what they are and why they are important, and describe their relationship to current multimedia systems. While mouse and window-based user interfaces provide access to 2D graphics, video, and sound, virtual environments not only involve interactive 3D graphics, but further address all our senses through the use of spatial audio, haptics, and other modalities. While it is still a research goal to provide high-throughput video on demand, ubiquitous computing will require that multimedia network infrastructure also support extremely low-latency interaction among large numbers of mobile wireless users. To arrive at an understanding of the needs, capabilities, and potential of these new paradigms, we introduce their terminology and technology, and explain the basic system architectures being explored, leading up to a discussion of key current research issues and future directions.  相似文献   

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Workflow management systems focus on the coordination of people and work items, service composition approaches on the coordination of service invocations, and, recently, web mashups have started focusing on the integration and coordination of pieces of user interfaces (UIs), e.g., a Google map, inside simple web pages. While these three approaches have evolved in a rather isolated fashion – although they can be seen as evolution of the componentization and coordination idea from people to services to UIs – in this paper we describe a component-based development paradigm that conciliates the core strengths of these three approaches inside a single model and language. We call this new paradigm distributed UI orchestration, so as to reflect the mashup-like and process-based nature of our target applications. In order to aid developers in implementing UI orchestrations, we equip the described model and language with suitable design, deployment, and runtime instruments, covering the whole life cycle of distributed UI orchestrations.  相似文献   

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This paper identifies, quantifies, and analyzes potential mismatch opportunities in workload, user needs, and current display properties. Across different usage classes, we consistently find that users typically do not stress the display's full properties, and they often associate screen usage with content that can be displayed with significantly lower energy consumption. We propose new display subsystems that use energy adaptivity in hardware and energy awareness in software to obtain dramatic display power savings - with typical improvements ranging from factors of 2 to 10 without compromising user acceptance. We show that user interfaces must be designed with energy in mind, and that such energy-aware interfaces can actually provide a good combination of energy benefits and greater ease of use by leveraging features that improve usability instead of simply providing a tradeoff.  相似文献   

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Composing user interfaces with InterViews   总被引:2,自引:0,他引:2  
The authors describe a user interface toolkit, InterViews, that offers a rich set of composition mechanisms and a variety of predefined objects, allowing easy implementation of complex user interfaces. InterViews supports composition of three object categories, each implemented as a hierarchy of object classes derived from a common base class. The categories are interactive objects, structured graphics objects, and structured text objects. The authors present several simple applications and show how InterViews objects can implement their interfaces. They illustrate the benefits of separating interactive behavior and abstract data in several different contexts. They discuss InterViews support for end-user customization as well as the status of the current implementation  相似文献   

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A review of the tools available for easing the tasks of constructing and modifying the user interface of CAD application programs.  相似文献   

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The Universities of Pittsburgh and Salerno have jointly developed the Pittsburgh-Salerno Iconic System which lets users design, specify, and interpret custom visual languages for different applications. The system is still in the experimental stage, although we have used it in two practical applications. The experimental system lets interface developers create a custom visual language from sample visual sentences composed of custom or basic icons. The system has already been tested in two small applications, one involving a system for speech-impaired users  相似文献   

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Haptic systems and devices are a recent addition to multimodal systems. These devices have widespread applications such as surgical simulations, medical and procedural training, scientific visualizations, assistive and rehabilitative devices for individuals who have physical or neurological impediments and assistive devices for individuals who are blind. While the potential of haptics in natural human machine interaction is undisputable, the realization of such means is still a long way ahead. There are considerable research challenges to development of natural haptic interfaces. The study of human tactile abilities is a recent endeavor and many of the available systems still do not incorporate the domain knowledge of psychophysics, biomechanics and neurological elements of haptic perception. Development of smart and effective haptic interfaces and devices requires extensive studies that link perceptual phenomena with measurable parameters and incorporation of such domain knowledge in the engineering of haptic interfaces. This paper presents design, development and usability testing of a neuro-cognitively inspired haptic user interface for individuals who are blind. The proposed system design is inspired by neuro-cognitive basis of haptic perception and incorporates the computational aspects and requirements of multimodal information processing system. Usability testing of the system suggests that a biologically inspired haptic user interfaces may form a powerful paradigm for haptic user interface design.
Sethuraman PanchanathanEmail:
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《Applied ergonomics》2014,45(2):346-353
Customization is assumed to reduce error and increase user acceptance in the human–machine relation. Reconfiguration gives the operator the option to customize a user interface according to his or her own preferences. An experimental study with 72 computer science students using a simulated process control task was conducted. The reconfiguration group (RG) interactively reconfigured their user interfaces and used the reconfigured user interface in the subsequent test whereas the control group (CG) used a default user interface. Results showed significantly lower error rates and higher acceptance of the RG compared to the CG while there were no significant differences between the groups regarding situation awareness and mental workload. Reconfiguration seems to be promising and therefore warrants further exploration.  相似文献   

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We describe a system that supports practical, vision-based user interfaces, addressing the issues of a usable interaction paradigm, support for application developers, and support for application deployment in real-world environments. Interfaces are defined as configurations of predefined interactive widgets that can be moved from one surface to another. Complex interfaces can be dynamically reconfigured, changing both form and location on the fly, because the functional definition of the interface is decoupled from the specification of its location in the environment. We illustrate the power of such an architecture in the context of projected interactive displays.Published online: 13 July 2004  相似文献   

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Zoomable user interfaces (ZUIs) have received a significant amount of attention in the 18 years since they were introduced. They have enjoyed some success, and elements of ZUIs are widely used in computers today, although the grand vision of a zoomable desktop has not materialised. This paper describes the premise and promise of ZUIs along with their challenges. It describes design guidelines, and offers a cautionary tale about research and innovation.  相似文献   

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