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1.
Adaptive VoIP playout scheduling: assessing user satisfaction   总被引:2,自引:0,他引:2  
Delay and packet loss dramatically affect the quality of voice-over-IP (VoIP) calls and depend on the playout buffer scheme implemented at the receiver. The choice of playout algorithm can't be based on statistical metrics without considering the perceived end-to-end conversational speech quality. The authors present a method for evaluating various playout algorithms that extends the E-model concept by estimating user satisfaction from time-varying transmission impairments. This article evaluates several playout algorithms and shows a correspondence between the authors' results and those obtained via statistical loss and delay metrics.  相似文献   

2.
Packet audio playout delay adjustment: performance bounds and algorithms   总被引:6,自引:0,他引:6  
In packet audio applications, packets are buffered at a receiving site and their playout delayed in order to compensate for variable network delays. In this paper, we consider the problem of adaptively adjusting the playout delay in order to keep this delay as small as possible, while at the same time avoiding excessive “loss” due to the arrival of packets at the receiver after their playout time has already passed. The contributions of this paper are twofold. First, given a trace of packet audio receptions at a receiver, we present efficient algorithms for computing a bound on the achievable performance of any playout delay adjustment algorithm. More precisely, we compute upper and lower bounds (which are shown to be tight for the range of loss and delay values of interest) on the optimum (minimum) average playout delay for a given number of packet losses (due to late arrivals) at the receiver for that trace. Second, we present a new adaptive delay adjustment algorithm that tracks the network delay of recently received packets and efficiently maintains delay percentile information. This information, together with a “delay spike” detection algorithm based on (but extending) our earlier work, is used to dynamically adjust talkspurt playout delay. We show that this algorithm outperforms existing delay adjustment algorithms over a number of measured audio delay traces and performs close to the theoretical optimum over a range of parameter values of interest.  相似文献   

3.
To combat jitter problems in voice streaming over packet networks, playout buffering algorithms are used at the receiver side. Most of the proposed solutions rely on two main operations: prediction of delay statistics for future packets; setting of the end-to-end delay so as to limit or avoid packet losses. In recent years, a new approach has been presented, which is based on using a quality model to evaluate the impact of both packet loss and delay on the voice quality. Such a model is used to find the buffer setting that maximizes the expected quality. In this paper, we present a playout buffering algorithm whose main contribution is the extension of the new quality-based approach to the case of voice communications affected by bursty packet losses. This work is motivated by two main considerations: most of IP telephony applications are characterized by bursty losses instead of random ones; the human perception of the speech quality is significantly affected by the temporal correlation of losses. To this purpose, we make use of the extensions proposed in the ETSI Tiphon for the ITU-T E-Model so as to incorporate the effects of loss burstiness on the perceived quality. The resulting playout algorithm estimates the characteristics of the loss process varying the end-to-end delay, weights the loss and the delay effects on the perceived quality, and maximizes the overall quality to find the optimal setting for the playout buffer. The experimental results prove the effectiveness of the proposed technique.  相似文献   

4.
Client-side data buffering is a common technique to deal with media playout interruptions of streaming video caused by network jitters and packet losses of best-effort networks. However, stronger playout interruption protection inevitably amounts to larger data buffering and results in more memory requirements and longer playout delay. Adaptive media playout (AMP), also a client-side technique, can reduce the buffer requirement and avoid buffer outage but at the expense of visual quality degradation because of the fluctuation of playout speed. In this paper, we propose a novel AMP scheme to keep the video playout as smooth as possible while adapting to the channel condition. The triggering of the playout control is based on buffer variation rather than buffer fullness. Experimental results show that our AMP scheme surpasses conventional schemes in unfriendly network conditions. Unlike previous schemes that are tuned for a specific range of packet loss and network instability, the proposed AMP scheme maintains consistent performance across a wide range of network conditions.  相似文献   

5.
陈瑞  焦良葆 《计算机工程》2009,35(24):225-228
针对AMP-Live模型中存在的问题,提出一种基于报文延迟预测的自适应媒体播放算法(NEWAMP),采用未来信道和缓冲状态的预测值作为视频报文播放速率调整的依据,将速率变化的程度进一步细化,同时考虑应用要求的最大端到端延迟,提高算法性能,与传统播放算法相比,NEWAMP在保证报文因下溢和上溢而丢弃的概率足够小的前提下,缓冲延迟减小了约50%,而与普通AMP-Live方法相比,NEWAMP不仅减小了报文因下溢和上溢而丢弃的概率,还将缓冲延迟减小了约40%。实验结果证明了该算法的有效性。  相似文献   

6.
This paper proposes a new algorithm for predicting audio packet playout delay for voice conferencing applications that use silence suppression. The proposed algorithm uses a hidden Markov model (HMM) to predict the playout delay. Several existing algorithms are reviewed to show that the HMM technique is based on a combination of various desirable features of other algorithms. Voice over Internet protocol (VoIP) applications produce packets at a deterministic rate but various queuing delays are added to the packets by the network causing packet interarrival jitter. Playout delay prediction techniques schedule audio packets for playout and attempt to make a reasonable compromise between the number of lost packets, the one-way delay and the delay variation since these criteria cannot be optimized simultaneously. In particular, this paper will show that the proposed HMM technique makes a good compromise between the mean end-to-end delay, end-to-end delay standard deviation and average packet loss rate.  相似文献   

7.
在以包为单位进行数据传输合、语音应用程序(VOIP,Voice Over Internet Protocol)中,为了补偿数据包在网络传输中不可预知的网络传输延迟,在接收端首先必须把接收到的数据包缓存起来,缓存一定的时间再播放出来,以减少通话的抖动,得到比较满意的通话质量。文章主要研究动态缓出时延算法,力求使这个缓出时延尽可能小,同时尽可能减少包的丢失率。文章提出了一个有效动态缓出时延算法,该算法主要跟踪最近到达的数据包的网络传输时延求出其近似分布函数,并利用这些信息和延迟峰的侦测算法预测下一个语音峰的缓出时延。实验结果表明利用该算法可以在缓出时延和包丢失率之间达到最佳平衡,是一种理想、有效的算法。  相似文献   

8.
Playout delay adaptation algorithms are often used in real time voice communication over packet-switched networks to counteract the effects of network jitter at the receiver. Whilst the conventional algorithms developed for silence-suppressed speech transmission focused on preserving the relative temporal structure of speech frames/packets within a talkspurt (intertalkspurt adaptation), more recently developed algorithms strive to achieve better quality by allowing for playout delay adaptation within a talkspurt (intratalkspurt adaptation). The adaptation algorithms, both intertalkspurt and intratalkspurt based, rely on short term estimations of the characteristics of network delay that would be experienced by up-coming voice packets. The use of novel neural networks and fuzzy systems as estimators of network delay characteristics are presented in this paper. Their performance is analyzed in comparison with a number of traditional techniques for both inter and intratalkspurt adaptation paradigms. The design of a novel fuzzy trend analyzer system (FTAS) for network delay trend analysis and its usage in intratalkspurt playout delay adaptation are presented in greater detail. The performance of the proposed mechanism is analyzed based on measured Internet delays.  相似文献   

9.
Sofiene  Habib   《Computer Networks》2008,52(13):2473-2488
The effective provision of real-time, packet-based voice conversations over multi-hop wireless ad-hoc networks faces several stringent constraints not found in conventional packet-based networks. Indeed, MANETs (mobile ad-hoc networks) are characterized by mobility of all nodes, bandwidth-limited channel, unreliable wireless transmission medium, etc. This environment will surely induce a high delay variation and packet loss rate impairing dramatically the user experienced quality of conversational services such as VoIP. Indeed, such services require the reception of each media unit before its deadline to guarantee a synchronous playback process. This requirement is typically achieved by artificially delaying received packets inside a de-jitter buffer. To enhance the perceptual quality the buffering delay should be adjusted dynamically throughout the vocal conversation.In this work, we describe the design of a playout algorithm tailored for real-time, packet-based voice conversations delivered over multi-hop wireless ad-hoc networks. The designed playout algorithm, which is denoted MAPA (mobility aware playout algorithm), adjusts the playout delay according to node mobility, which characterizes mobile ad-hoc networks, and talk-spurt, which is an intrinsic feature of voice signals. The detection of mobility is done in service passively at the receiver using several metrics gathered at the application layer. The perceptual quality is estimated using an augmented assessment approach relying on the ITU-T E-Model paradigm while including the time varying impairments observed by users throughout a packet-based voice conversation. Simulation results show that the tailored playout algorithm significantly outperforms conventional playout algorithms, specifically over a MANET with a high degree of mobility.  相似文献   

10.
In mesh-based peer-to-peer streaming systems data is distributed among the peers according to local scheduling decisions. The local decisions affect how packets get distributed in the mesh, the probability of duplicates and consequently, the probability of timely data delivery. In this paper we propose an analytic framework that allows the evaluation of scheduling algorithms. We consider four solutions in which scheduling is performed at the forwarding peer, based on the knowledge of the playout buffer content at the neighbors. We evaluate the effectiveness of the solutions in terms of the probability that a peer can play out a packet versus the playback delay, the sensitivity of the solutions to the accuracy of the knowledge of the neighbors’ playout buffer contents, and the scalability of the solutions with respect to the size of the overlay. We also show how the model can be used to evaluate the effects of node arrivals and departures on the overlay’s performance.  相似文献   

11.
We consider playout of a constant bit-rate (CBR) traffic after one or several multiplexors in a network with a playout buffer. Probabilistic characteristics of the playout process are found, depending on the traffic characteristics and parameters of the buffer. We present conditions on the buffer parameters that guarantee no jitter (complete playout).  相似文献   

12.
针对无线网络存在的自相似特性会影响视频流的播放质量问题,提出了基于滑动窗口的接收端播放缓存调整算法,根据网络流量的变化,动态地调整双门限,并利用播放缓存的占用率来控制视频流的播放速度,平滑时延抖动.仿真实验证明,无论网络流量处于平稳状态还是处于突发状态,本文设计的算法都能够较好地保证视频流的连续播放,提高视频流的播放质量,为用户提供良好的视觉效果.  相似文献   

13.
Network delay, packet loss and network delay variability (jitter) are important factors that impact on perceived voice quality in VoIP networks. An adaptive playout buffer is used in a VoIP terminal to overcome jitter. Such a buffer-control must operate a trade-off between the buffer-induced delay and any additional packet loss rate. In this paper, a Garch-based adaptive playout algorithm is proposed which is capable of operating in both inter-talkspurt and intra-talkspurt modes. The proposed new model is based on a Garch model approach; an ARMA model is used to model changes in the mean and the variance. In addition, a parameter estimation procedure is proposed, termed Direct Garch whose cost function is designed to implement a desired packet loss rate whilst minimising the probability of consecutive packet losses occurring. Simulations were carried out to evaluate the performance of the proposed algorithm using recorded VoIP traces. The main result is as follows; given a target Packet Loss Rate (PLR) the Direct Garch algorithm produces parameter estimates which result in a PLR closer than other algorithms. In addition, the proposed Direct Garch algorithm offers the best trade-off between additional buffering delay and Packet Loss Rate (PLR) compared with other traditional algorithms.  相似文献   

14.
Multimedia Tools and Applications - Adaptive Media Playout (AMP) controls adapt playout rate to prevent buffer outage and to reduce delay in playout. Most AMP techniques use buffer fullness or its...  相似文献   

15.
Adaptive playout algorithms provide a popular way to calculate voice-over-IP (VoIP) packets' playout delay - the difference between the playout time at the receiver and the packet-generation time at the sender. The authors' proposed per-call adaptive algorithm uses network delays received from the VoIP gatekeeper to switch between fixed and call-adaptive playout. Their approach also reduces loss rates while increasing playout delay only slightly.  相似文献   

16.
由于丢包和延时抖动的引入而使网络传输的实时语音质量让人难以接受,目前对丢包和延时抖动提出了很多的解决方案.但是却很少把这两者结合在一起进行研究。本文提出了一种新的自适应回放算法,通过监测接收和回放队列,结合丢包的自适应恢复技术,达到语音高质量的连续回放。实验证明,该算法能在严格的平均回放延时条件下努力减小由于超时而引起的丢包,获得较好的重建语音质量。  相似文献   

17.
Voice quality prediction models and their application in VoIP networks   总被引:4,自引:0,他引:4  
The primary aim of this paper is to present new models for objective, nonintrusive, prediction of voice quality for IP networks and to illustrate their application to voice quality monitoring and playout buffer control in VoIP networks. The contributions of the paper are threefold. First, we present a new methodology for developing perceptually accurate models for nonintrusive prediction of voice quality which avoids time-consuming subjective tests. The methodology is generic and as such it has wide applicability in multimedia applications. Second, based on the new methodology, we present efficient regression models for predicting conversational voice quality nonintrusively for four modern codecs (G.729, G.723.1, AMR and iLBC). Third, we illustrate the usefulness of the models in two main applications - voice quality prediction for real Internet VoIP traces and perceived quality-driven playout buffer optimization. For voice quality prediction, the results show that the models have accuracy close to the combined ITU PESQ/E-model method using real Internet traces (correlation coefficient over 0.98). For playout buffer optimization, the proposed buffer algorithm provides an optimum voice quality when compared to five other buffer algorithms for all the traces considered.  相似文献   

18.
To improve the playout quality of video streaming services, an arrival process-controlled adaptive media playout (AMP) mechanism is designed in this study. The proposed AMP scheme sets three threshold values, denoted by P n , L and H, for the playout controller to start playback and dynamically adjust the playout rate based on the buffer fullness. In the preroll period, the playout can start only when the buffer fullness n is not less than the dynamic playback threshold P n ,?which is determined by the jitters of incoming video frames. In the playback period, if the buffer fullness is below L or over H,?the playout rate will slow down or speed up in a quadratic manner. Otherwise, the playback speed depends on the instantaneous frame arrival rate, which is estimated by the proposed arrival process tracking algorithm. We employ computer simulations to demonstrate the performance of the proposed AMP scheme, and compare it with several conventional AMP mechanisms. Numerical results show that our AMP design can shorten the playout delay and reduce both buffer underflow and overflow probabilities. In addition, our proposed AMP also outperforms traditional AMP schemes in terms of the variance of distortion of playout and the playout curve. Hence, the proposed arrival process-controlled AMP is really an outstanding design.  相似文献   

19.
Dynamic Video Playout Smoothing Method for Multimedia Applications   总被引:6,自引:0,他引:6  
Multimedia applications including video data require the smoothing of video playout to prevent potential discontinuity. In this paper, we propose a dynamic video playout smoothing method, called the Video Smoother, which dynamically adopts various playout rates in an attempt to compensate for high delay variance of networks. Specifically, if the number of frames in the buffer exceeds a given threshold (TH), the Smoother employs a maximum playout rate. Otherwise, the Smoother uses proportionally reduced rates in an effort to eliminate playout pauses resulting from the emptiness of the playout buffer. To determine THs under various loads, we present an analytic model assuming the Interrupted Poisson Process (IPP) arrival. Based on the analytic results, we establish a paradigm of determining THs and playout rates for achieving different playout qualities under various loads of networks. Finally, to demonstrate the viability of the Video Smoother, we have implemented a prototyping system including a multimedia teleconferencing application and the Video Smoother performing as part of the transport layer. The prototyping results show that the Video Smoother achieves smooth playout incurring only unnoticeable delays.  相似文献   

20.
研究了Windows操作系统中网络电话软件的实时播放音频的策略。在非实时系统中,音频播放程序不能严格地被定时执行,播放缓冲区被耗尽而产生播放空隙。采用DirectSound技术,以ms为单位来控制音频的播放,并根据负载的变化动态地调整每一个话音期的门限值来减少播放空隙。实验结果表明,该算法能够以较小的时延为代价来获取平滑的播放效果。  相似文献   

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