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流媒体技术讲座 第2讲 实时传输协议 总被引:2,自引:0,他引:2
流式传输需要合适的传输协议,以保证实时媒体及时传送到客户端。目前主要的实时传输协议有:用于Internet上针对多媒体数据流的实时传输协议(RTP,Real-time Transport Protocol),与RTP一起提供流量控制和拥塞控制服务的实时传输控制协议(RTCP,Real-time Transport Control Protocol),定义了一对多的应用程序如何有效地通过IP网络传送多媒体数据的实时流协议(RTSP,Real-time Streaming Protocol),以及正在开发的Internet上的资源预订协议(RSVP,Resource Reserve Protocol)。本文对这种主要协议进行介绍。 相似文献
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流式传输需要合适的传输协议,以保证实时媒体及时传送到客户端。目前主要的实时传输协议有:用于Internet上针对多媒体数据流的实时传输协议(RTP,Real-timeTransportProtocol),与RTP一起提供流量控制和拥塞控制服务的实时传输控制协议(RTCP,Real-timeTransportControlProtocol),定义了一对多的应用程序如何有效地通过IP网络传送多媒体数据的实时流协议(RTSP,Real-timeStreamingProtocol),以及正在开发的In-ternet上的资源预订协议(RSVP,ResourceReserveProtocol)。本文对这几种主要协议进行介绍。 相似文献
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分析了现有的网络协议在支持网络多媒体传输中面临的问题,介绍了实时传输协议RTP的概念和功能,讨论了RTP在网络视频实时传输中的实现。 相似文献
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本文介绍了未来移动通信网络流媒体系统结构及主要无线流媒体编码的传输标准,并以基于MPEG-4视频编解码标准的无线实时流媒体通信解决方案为例,着重阐述了在未来移动网络上提供实时多媒体业务将面临的诸多挑战及应对办法。 相似文献
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一种高效流媒体服务器的设计 总被引:9,自引:0,他引:9
传统服务器的设计结构无法满足流媒体服务的要求。本文采用以数据为中心的资源管理方式,从可扩展性方面给出一种高效流媒体服务器的设计方案,实现流媒体在IP网上的传输服务。 相似文献
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3G视频点播系统中流媒体协议栈的实现 总被引:1,自引:0,他引:1
随着宽带互联网技术的普及和多媒体技术在互联网上的应用,视频点播已经不再局限于有线网络,扩展到了3G移动领域。本文首先介绍了一个3G视频点播系统,并在此平台上介绍了3G流媒体协议栈的概念、特点及其架构,然后针对该系统的整体框架详细论述了3G流媒体协议栈的模块实现,并讨论了各个功能模块的作用及相互之间的影响,最后详述了流媒体传输的关键环节——同步机制,从而在3G终端实现客户端\服务器式的流媒体数据的实时传输。 相似文献
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自适应流媒体技术用户体验的好坏,很大程度上由流媒体应用对端到端带宽估计的准确度决定,而在高度动态的LTE网络中,对带宽的估计极具挑战。设计并实现了一种基于LTE资源块感知的自适应无线流媒体系统,系统中的LTE资源块监测模块监测当前蜂窝小区范围内的物理层资源占用情况;速率映射机制据此将视频分片下载速率映射为当前可用带宽;码率自适应算法结合当前LTE网络中潜在可用带宽和当前视频缓存状况,选择最合适的码率版本,以实现视频质量和播放卡顿之间的折中。在原型系统上的测试实验中,与两种基线码率自适应算法进行对比,所提方法在保持极低的播放卡顿率的情况下获得了最高的平均视频码率,有效提升了用户的视频观看体验。 相似文献
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无线多媒体网络中自适应拥塞控制算法的研究 总被引:1,自引:0,他引:1
提出了一种适用于采用无线接入多媒体流的拥塞控制算法,简称adaptive-MQWB(adaptivemediaQoSandwirelessbandwidth)。该算法依据当前带宽的动态变化率,在满足多媒体传输的最大时延的前提下,以最佳目标队长为实现目标,寻求最优的主动队列管理方案。仿真结果表明,与目前已有的MADR、tuned-RED算法相比,adaptive-MQWB算法在带宽动态变化的自适应性和多媒体传输时延的QoS保证方面都表现出更好的性能优势。 相似文献
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Yang Xiao Haizhon Li C. L. Philip Chen Bin Wang Yi Pan 《Wireless Communications and Mobile Computing》2005,5(2):219-243
Adaptive multimedia services are very attractive since resources in wireless/mobile networks are relatively scarce and widely variable, and more importantly the resource fluctuation caused by mobility and channel fading can be mitigated using adaptive services. Therefore, there are extensive research activities on Quality of Service (QoS), call admission control, as well as bandwidth degradation and adaptation for adaptive multimedia services in wireless/mobile networks in recent years. However, fairness of bandwidth degradation has largely been ignored in previous work and remains an important issue in adaptive multimedia service provisioning. In this paper, we propose and study proportional degradation service provisioning in wireless/mobile networks that offer multiple classes of adaptive multimedia services. The proposed proportional degradation fairness model guarantees the proportional bandwidth degradation among different classes of services. Two proportional degradation scenarios are studied in this paper. In the first scenario, we study the proportional degradation provisioning with two QoS parameters for adaptive multimedia: the degradation ratio (DR) and the degradation degree (DD). In the second scenario, we study the proportional degradation provisioning with a new QoS parameter for adaptive multimedia: the degradation area (DA). For each scenario, based on the QoS parameters, proportional degradation adaptation algorithms are proposed to approximate the proportional degradation model, to fairly adapt calls' degradations, to utilize the system resource efficiently, as well as to optimize QoS parameters. Performance studies show that in the first scenario, proportional DR has been achieved very well, whereas proportional DD has not been well achieved. In other words, DR outperforms DD in terms of proportional degradation. In the second scenario, proportional DA has been well achieved. Furthermore, bandwidth resources have been efficiently utilized and DA has been minimized. Copyright © 2004 John Wiley & Sons, Ltd. 相似文献
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随着网络负载增加,经典的TPGF( Two-Phase geographic Greedy Forwarding)算法难以找到节点分离路径,会导致网络吞吐量、投递率以及端到端时延性能下降。此外,当网络拓扑变动不大时, TPGF中每条路径所包含节点要消耗比其他节点更多的能量,会导致其过快死亡,从而影响网络性能。为此,将联合网络编码技术引入 TPGF,提出一种编码与能量感知的 TPGF 路由算法( NE-TPGF)。该算法综合考虑节点的地理位置、编码机会、剩余能量等因素,同时利用联合网络编码技术进一步扩展编码结构,充分利用网络编码优势来建立相对最优的传输路径。仿真结果表明, NE-TPGF能够增加编码机会,提高网络吞吐量和投递率,降低端到端时延,并且还有利于减少和平衡节点的能量消耗。 相似文献
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The RSS-based multi-target localization has the natural property of the sparsity in wireless sensor networks.A multi-target localization algorithm based on adaptive grid in wireless sensor networks was proposed,which divided the multi-target localization problem into two phases:large-scale grid-based localization and adaptive grid-based localization.In the large-scale grid-based localization phase,the optimal number of measurements was determined due to the sequential compressed sensing theory,and then the locations of the initial candidate grids were reconstructed by applying lp (0< p<1) optimization.In the adaptive grid-based localization phase,the initial candidate grids were adaptively partitioned according to the compressed sensing theory,and then the locations of the targets were precisely estimated by applying lpoptimization once again.Compared with the traditional multi-target localization algorithm based on compressed sensing,the simulation results show that the proposed algorithm has higher localization accuracy and lower localization delay without foreknowing the number of targets.Therefore,it is more appropriate for the multi-target localization problem in the large-scale wireless sensor networks. 相似文献
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已有的无线多媒体传感器网络(WMSNs)研究针对传感器放置在目标区域内的情况进行,且没有考虑节点通过云台的转动获得的整个可能感知区域对覆盖率的影响。本文首先针对节点放置点高于目标区域的应用进行研究,综合考虑节点感知区域和可能感知区域,建立了延时和无延时感知模型,并针对不同的感知模型提出了传感器网络部署控制算法(IVPDCA),算法中改进了虚拟势场算法,定义了节点质量的概念来表示节点间覆盖重叠的大小,建立受力模型,使得节点在合力作用下进行重新部署,同时关闭冗余节点,既延长了网络寿命,又提高了区域覆盖率。仿真结果验证了算法的有效性。 相似文献