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1.
The stable local classification of discrete surfaces with respect to features such as edges and corners or concave and convex regions, respectively, is as quite difficult as well as indispensable for many surface processing applications. Usually, the feature detection is done via a local curvature analysis. If concerned with large triangular and irregular grids, e.g., generated via a marching cube algorithm, the detectors are tedious to treat and a robust classification is hard to achieve. Here, a local classification method on surfaces is presented which avoids the evaluation of discretized curvature quantities. Moreover, it provides an indicator for smoothness of a given discrete surface and comes together with a built-in multiscale. The proposed classification tool is based on local zero and first moments on the discrete surface. The corresponding integral quantities are stable to compute and they give less noisy results compared to discrete curvature quantities. The stencil width for the integration of the moments turns out to be the scale parameter. Prospective surface processing applications are the segmentation on surfaces, surface comparison, and matching and surface modeling. Here, a method for feature preserving fairing of surfaces is discussed to underline the applicability of the presented approach.  相似文献   

2.
Freeform surfaces whose principal curvature line network is regularly distributed, are essential to many real applications like CAD modeling, architecture design, and industrial fabrication. However, most designed surfaces do not hold this nice property because it is hard to enforce such constraints in the design process. In this paper, we present a novel method for surface fairing which takes a regular distribution of the principal curvature line network on a surface as an objective. Our method first removes the high‐frequency signals from the curvature tensor field of an input freeform surface by a novel rolling guidance tensor filter, which results in a more regular and smooth curvature tensor field, then deforms the input surface to match the smoothed field as much as possible. As an application, we solve the problem of approximating freeform surfaces with regular principal curvature line networks, discretized by quadrilateral meshes. By introducing the circular or conical conditions on the quadrilateral mesh to guarantee the existence of discrete principal curvature line networks, and minimizing the approximate error to the original surface and improving the fairness of the quad mesh, we obtain a regular discrete principal curvature line network that approximates the original surface. We evaluate the efficacy of our method on various freeform surfaces and demonstrate the superiority of the rolling guidance tensor filter over other tensor smoothing techniques. We also utilize our method to generate high‐quality circular/conical meshes for architecture design and cyclide spline surfaces for CAD modeling.  相似文献   

3.
When dealing with triangle meshes, it is often important to compute curvature information for the purposes of feature recognition, segmentation, or shape analysis. Since a triangle mesh is a piecewise linear surface, curvature has to be estimated. Several different schemes have been proposed, both discrete and continuous, i.e. based on fitting surfaces locally. This paper compares commonly used discrete and continuous curvature estimation schemes. We also present a novel method which uses biquadratic Bézier patches as a local surface fitting technique.  相似文献   

4.
Anisotropic Filtering of Non-Linear Surface Features   总被引:17,自引:0,他引:17  
A new method for noise removal of arbitrary surfaces meshes is presented which focuses on the preservation and sharpening of non‐linear geometric features such as curved surface regions and feature lines. Our method uses a prescribed mean curvature flow (PMC) for simplicial surfaces which is based on three new contributions: 1. the definition and efficient calculation of a discrete shape operator and principal curvature properties on simplicial surfaces that is fully consistent with the well‐known discrete mean curvature formula, 2. an anisotropic discrete mean curvature vector that combines the advantages of the mean curvature normal with the special anisotropic behaviour along feature lines of a surface, and 3. an anisotropic prescribed mean curvature flow which converges to surfaces with an estimated mean curvature distribution and with preserved non‐linear features. Additionally, the PMC flow prevents boundary shrinkage at constrained and free boundary segments.  相似文献   

5.
Geometric Heat Equation and Nonlinear Diffusion of Shapes and Images   总被引:1,自引:0,他引:1  
Visual tasks often require a hierarchical representation of shapes and images in scales ranging from coarse to fine. A variety of linear and nonlinear smoothing techniques, such as Gaussian smoothing, anisotropic diffusion, regularization, etc., have been proposed, leading to scalespace representations. We propose ageometricsmoothing method based on local curvature for shapes and images. The deformation by curvature, or the geometric heat equation, is a special case of thereaction–diffusionframework proposed in [41]. For shapes, the approach is analogous to the classical heat equation smoothing, but with a renormalization by arc-length at each infinitesimal step. For images, the smoothing is similar to anisotropic diffusion in that, since the component of diffusion in the direction of the brightness gradient is nil, edge location is left intact. Curvature deformation smoothing for shape has a number of desirable properties: it preserves inclusion order, annihilates extrema and inflection points without creating new ones, decreases total curvature, satisfies the semigroup property allowing for local iterative computations, etc. Curvature deformation smoothing of an image is based on viewing it as a collection of iso-intensity level sets, each of which is smoothed by curvature. The reassembly of these smoothed level sets into a smoothed image follows a number of mathematical properties; it is shown that the extension from smoothing shapes to smoothing images is mathematically sound due to a number of recent results [21]. A generalization of these results [14] justifies the extension of the entireentropy scale spacefor shapes [42] to one for images, where each iso-intensity level curve is deformed by a combination of constant and curvature deformation. The scheme has been implemented and is illustrated for several medical, aerial, and range images.  相似文献   

6.
Mean shift denoising of point-sampled surfaces   总被引:5,自引:0,他引:5  
This paper presents an anisotropic denoising/smoothing algorithm for point-sampled surfaces. Motivated by the impressive results of mean shift filtering on image denoising, we extend the concept to 3D surface smoothing by taking the vertex normal and the curvature as the range component and the vertex position as the spatial component. Then the local mode of each vertex on point-based surfaces is computed by a 3D mean shift procedure dependent on local neighborhoods that are adaptively obtained by a kdtree data structure. Clustering pieces of point-based surfaces of similar local mode provides a meaningful model segmentation. Based on the adaptively clustered neighbors, we finally apply a trilateral point filtering scheme that adjusts the position of sample points along their normal directions to successfully reduce noise from point-sampled surfaces while preserving geometric features.  相似文献   

7.
We propose a framework for 3D geometry processing that provides direct access to surface curvature to facilitate advanced shape editing, filtering, and synthesis algorithms. The central idea is to map a given surface to the curvature domain by evaluating its principle curvatures, apply filtering and editing operations to the curvature distribution, and reconstruct the resulting surface using an optimization approach. Our system allows the user to prescribe arbitrary principle curvature values anywhere on the surface. The optimization solves a nonlinear least‐squares problem to find the surface that best matches the desired target curvatures while preserving important properties of the original shape. We demonstrate the effectiveness of this processing metaphor with several applications, including anisotropic smoothing, feature enhancement, and multi‐scale curvature editing.  相似文献   

8.
Many contour-based image corner detectors are based on the curvature scale-space (CSS). We identify the weaknesses of the CSS-based detectors. First, the “curvature” itself by its “definition” is very much sensitive to the local variation and noise on the curve, unless an appropriate smoothing is carried out beforehand. In addition, the calculation of curvature involves derivatives of up to second order, which may cause instability and errors in the result. Second, the Gaussian smoothing causes changes to the curve and it is difficult to select an appropriate smoothing-scale, resulting in poor performance of the CSS corner detection technique. We propose a complete corner detection technique based on the chord-to-point distance accumulation (CPDA) for the discrete curvature estimation. The CPDA discrete curvature estimation technique is less sensitive to the local variation and noise on the curve. Moreover, it does not have the undesirable effect of the Gaussian smoothing. We provide a comprehensive performance study. Our experiments showed that the proposed technique performs better than the existing CSS-based and other related methods in terms of both average repeatability and localization error.   相似文献   

9.
Feature sensitive simplification and re-sampling of point set surfaces is an important and challenging issue for many computer graphics and geometric modeling applications.Based on the regular sampling of the Gaussian sphere and the surface normals mapping onto the Gaussian sphere,an adaptive re-sampling framework for point set surfaces is presented in this paper,which includes a naive sampling step by index propagation and a novel cluster optimization step by normalized rectification.Our proposed re-sampling scheme can generate non-uniformly distributed discrete sample points for the underlying point sets in a feature sensitive manner.The intrinsic geometric features of the underlying point set surfaces can be preserved efficiently due to our adaptive re-sampling scheme.A novel splat rendering technique is adopted to illustrate the efficiency of our re-sampling scheme.Moreover,a numerical error statistics and surface reconstruction for simplified models are also given to demonstrate the effectiveness of our algorithm in term of the simplified quality of the point set surfaces.  相似文献   

10.
Recovering three-dimensional (3D) points from image correspondences is an important and fundamental task in computer vision. Traditionally, the task is completed by triangulation whose accuracy has its limitation in some applications. In this paper, we present a framework that incorporates surface characteristics such as Gaussian and mean curvatures into 3D point reconstruction to enhance the reconstruction accuracy. A Gaussian and mean curvature estimation scheme suitable to the proposed framework is also introduced in this paper. Based on this estimation scheme and the proposed framework, the 3D point recovery from image correspondences is formulated as an optimization problem with the surface curvatures modeled as soft constraints. To analyze the performance of proposed 3D reconstruction approach, we generated some synthetic data, including the points on the surfaces of a plane, a cylinder and a sphere, to test the approach. The experimental results demonstrated that the proposed framework can indeed improve the accuracy of 3D point reconstruction. Some real-image data were also tested and the results also confirm this point.  相似文献   

11.
In this paper, we focus on techniques for vector-valued image regularization, based on variational methods and PDE. Starting from the study of PDE-based formalisms previously proposed in the literature for the regularization of scalar and vector-valued data, we propose a unifying expression that gathers the majority of these previous frameworks into a single generic anisotropic diffusion equation. On one hand, the resulting expression provides a simple interpretation of the regularization process in terms of local filtering with spatially adaptive Gaussian kernels. On the other hand, it naturally disassembles any regularization scheme into the smoothing process itself and the underlying geometry that drives the smoothing. Thus, we can easily specialize our generic expression into different regularization PDE that fulfill desired smoothing behaviors, depending on the considered application: image restoration, inpainting, magnification, flow visualization, etc. Specific numerical schemes are also proposed, allowing us to implement our regularization framework with accuracy by taking the local filtering properties of the proposed equations into account. Finally, we illustrate the wide range of applications handled by our selected anisotropic diffusion equations with application results on color images.  相似文献   

12.
A dynamic balanced flow for filtering point-sampled geometry   总被引:4,自引:0,他引:4  
3D point data acquisition has become a practical approach for generating complex 3D shapes. Subsequent smoothing or denoising operations on these raw data sets are required before performing sophisticated modeling operations. Based on covariance analysis and constructed directional curvature, a new approach of anisotropic curvature flow is developed for filtering the point data set. By introducing a forcing term, a balanced flow equation is constructed, which allows the anisotropic diffusion flow to be restricted in the flow diffusion band of the original surface. Thus, the common problem of shape shrinkage that puzzles most current denoising approaches for point-sampled geometry is avoided. Applying dynamic balance techniques, the equation converges to the solution quickly with appealing physical interpretations. The algorithms operate directly on the discrete sample points, requiring no vertex connectivity information. They are shown to be computationally efficient, robust and simple to implement.  相似文献   

13.
基于离散曲率的三角形折叠简化算法   总被引:1,自引:0,他引:1       下载免费PDF全文
石坚  董洪伟 《计算机工程》2007,33(7):201-203
以三角形折叠算法为基础,提出了一种新的基于离散曲率的三角网格简化算法。该算法以网格表面的加权离散曲率为依据,对三角形进行折叠操作,给出了基于离散曲率和球面近似的新顶点的获取方法。实验结果证明了本文算法的有效性。  相似文献   

14.
A novel technique for multi-scale curvature computation on a free-form 3-D surface is presented. This is achieved by convolving local parametrisations of the surface with 2-D Gaussian filters iteratively. In our technique, semigeodesic coordinates are constructed at each vertex of the mesh. Smoothing results are shown for 3-D surfaces with different shapes indicating that surface noise is eliminated and surface details are removed gradually. A number of evolution properties of 3-D surfaces are described. Next, the surface Gaussian and mean curvature values are estimated accurately at multiple scales which are then mapped to colours and displayed directly on the surface. The performance of the technique when selecting different directions as an arbitrary direction for the geodesic at each vertex are also presented. The results indicate that the error observed for the estimation of Gaussian and mean curvatures is quite low after only one iteration. Furthermore, as the surface is smoothed iteratively, the error is further reduced. The results also show that the estimation error of Gaussian curvature is less than that of mean curvature. Our experiments demonstrate that estimation of smoothed surface curvatures are very accurate and not affected by the arbitrary direction of the first geodesic line when constructing semigeodesic coordinates. Our technique is independent of the underlying triangulation and is also more efficient than volumetric diffusion techniques since 2-D rather than 3-D convolutions are employed. Finally, the method presented here is a generalisation of the Curvature Scale Space method for 2-D contours. The CSS method has outperformed comparable techniques within the MPEG-7 evaluation framework. As a result, it has been selected for inclusion in the MPEG-7 package of standards.  相似文献   

15.
In this paper, a novel approach is proposed to reliably reconstruct the geometric shape of a physically existing object based on unorganized point cloud sampled from its boundary surface. The proposed approach is composed of two steps. In the first step, triangle mesh structure is reconstructed as a continuous manifold surface by imposing explicit relationship among the discrete data points. For efficient reconstruction, a growing procedure is employed to build the 2-manifold directly without intermediate 3D representation. Local and global topological operations with ensured completeness and soundness are defined to incrementally construct the 2-manifold with arbitrary topology. In addition, a novel criterion is proposed to control the growing process for ensured geometric integrity and automatic boundary detection with a non-metric threshold. The reconstructed manifold surface captures the object topology with the built-in combinatorial structure and approximates the object geometry to the first order. In the second step, new methods are proposed to efficiently obtain reliable curvature estimation for both the object surface and the reconstructed mesh surface. The combinatorial structure of the triangle mesh is then optimized by changing its local topology to minimize the curvature difference between the two surfaces. The optimized triangle mesh achieves second order approximation to the object geometry and can serve as a basis for many applications including virtual reality, computer vision, and reverse engineering.  相似文献   

16.
Freeform surfaces are popularly used to design and model complex 3D objects. These 3D models are stored as computerized models in databases. To facilitate data retrieval and shape matching, a major challenge lies in defining and computing the level of similarity between two or more freeform surfaces. In order to explore the useful 3D information associated with the surfaces, an integrated approach based on the integral of Gaussian curvature is proposed to develop the measures of similarity of freeform surfaces. Specifically, the integral of Gaussian curvature is mapped into the 2D space, and a shape-based measure is developed using statistical methods to compute the level of similarity. For smooth surfaces, a fast approximation algorithm is developed to calculate the curvature of individual subregions. In cases where the target surface has a complex topological structure or a smooth surface is not available, the integral of Gaussian curvature for the discrete surface is first calculated at each vertex, followed by mapping onto a 2D spherical coordinate. The distance measure focuses on the local geometry, which is critical to investigate models with a certain level of resemblance such as products in a family. This proposed approach can be applied to surfaces under various transformations, as well as 3D data from various sources.  相似文献   

17.
Implicit surface fitting is a promising approach to finding ridges and valleys in discrete surfaces, but existing techniques are time-consuming and rely on user-supplied tuning parameters. We use a modified MLS (moving-least-squares) approximation technique to estimate the local differential information near a vertex by means of an approximating surface. Ridge and valley vertices are easily detected as zero-crossings, and can then be connected along the direction of principal curvature. Our method, demonstrated on several large meshed models, produces a good fit which leads to improved visualization. It does not oscillate and is quick to compute.  相似文献   

18.
Implicit surface fitting is a promising approach to finding ridges and valleys in discrete surfaces, but existing techniques are time-consuming and rely on user-supplied tuning parameters. We use a modified MLS (moving-least-squares) approximation technique to estimate the local differential information near a vertex by means of an approximating surface. Ridge and valley vertices are easily detected as zero-crossings, and can then be connected along the direction of principal curvature. Our method, demonstrated on several large meshed models, produces a good fit which leads to improved visualization. It does not oscillate and is quick to compute.  相似文献   

19.
《Real》1995,1(6):409-417
A novel and effective approach to piecewise contour segmentation in terms of straight line segments is described. The reported approach is based on a recently developed technique for digital curvature estimation that relies extensively upon digital signal processing techniques. When combined with an energy-based curvature compensation strategy, also shown here, such a framework allows not only the fast and accurate determination of the curvature at each of the points of the original contour, but also provides an effective means for multiscale contour analysis through Gaussian lowpass filtering. Straight line segments can be straightforwardly and speedily derived from the obtained curvature diagrams simply by looking for maximum curvature points. Considering that all the processing takes place in terms of one-dimensional signals (the parametrized representation of the discrete contour in terms of its x and y coordinates), one-dimensional fast Fourier correspond to the major computational demand required by the proposed techniques, thus implying O(N.Log(N)). Application examples are provided that fully illustrate the potential of the proposed framework for fast and accurate piecewise linear segmentation. Discussion on the real-time aspects of the proposed methodology as well as the design of an effective parallel/pipelined architecture for its execution have also been included and discussed.  相似文献   

20.
Bilateral recovering of sharp edges on feature-insensitive sampled meshes   总被引:1,自引:0,他引:1  
A variety of computer graphics applications sample surfaces of 3D shapes in a regular grid without making the sampling rate adaptive to the surface curvature or sharp features. Triangular meshes that interpolate or approximate these samples usually exhibit relatively big error around the insensitive sampled sharp features. This paper presents a robust general approach conducting bilateral filters to recover sharp edges on such insensitive sampled triangular meshes. Motivated by the impressive results of bilateral filtering for mesh smoothing and denoising, we adopt it to govern the sharpening of triangular meshes. After recognizing the regions that embed sharp features, we recover the sharpness geometry through bilateral filtering, followed by iteratively modifying the given mesh's connectivity to form single-wide sharp edges that can be easily detected by their dihedral angles. We show that the proposed method can robustly reconstruct sharp edges on feature-insensitive sampled meshes.  相似文献   

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