共查询到20条相似文献,搜索用时 46 毫秒
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面向短波通信提出了多组空时编码( MGSTC )的一种等效多输入多输出( MIMO )模型迫零( ZF)解码算法。该算法以降低运算复杂度为目的,将原多时隙MIMO系统拆分为多个多时隙单输入多输出( SIMO)系统并分别等效为多个新的单时隙MIMO系统模型,通过各自左乘等效信道矩阵的共轭转置后进行最大比合并( MRC)以及ZF解码获得发送信号估计值,避免了球形解码( SD)中对高阶矩阵的QR分解。仿真结果表明,与虚拟MIMO模型SD解码算法相比,等效MIMO模型ZF解码算法在误码率( BER)性能1 dB损耗的情况下,运算量降低一个数量级以上。 相似文献
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Reduced Complexity K-Best Sphere Decoder Design for MIMO Systems 总被引:1,自引:0,他引:1
The sphere decoding algorithm is widely used for maximum likelihood (ML) detection in multiple-input multiple-output (MIMO)
systems, wherein the K-best sphere decoding algorithm is well appreciated for its fixed complexity and throughput. However, to achieve near-ML performance,
K needs to be sufficiently large, which leads to large computational complexity in path expansion, sorting, and path updating.
In this paper, we propose two efficient decoding schemes that can significantly reduce the average K value and thus the total computational complexity without sacrificing performance. We further present a novel sorting architecture
that can save about 70% of the sorting operations compared with the bubble sort method. It is estimated that, for the example
4×4 64 QAM MIMO system, 68% of the total computational complexity can be saved over the conventional design by applying all
the proposed techniques.
This work was supported by the National Science Foundation under Grant CCF-0514816 and the National Aeronautics and Space
Administration under Grant NNX06AC23G. 相似文献
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In this article a bridge between the expected complexity and performance of sphere decoding (SD) is built. The expected complexity of SD for infinite lattices is then investigated, which naturally is the upper-bound of those for all the finite lattices if given by the same channel matrix and signal noise ratio (SNR). Such expected complexity is an important characterization of SD in multi-antenna systems, because no matter what modulation scheme is used in practice (generally it has finite constellation size) this upper-bound holds. Above bridge also leads to a new method of determining the radius for SD. The numerical results show both the real value and upper-bound of average searched number of candidates in SD for 16-QAM modulated system using the proposed sphere radius determining method. Most important of all new understandings of expected complexity of SD are given based on above mentioned theoretic analysis and numerical results. 相似文献
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To reduce the number of radio frequency (RF) chains in multiple input multiple output (MIMO) systems, generalized spatial modulation (GSM) techniques have been proposed in the literature. In this paper, we propose a zero‐forcing (ZF)‐based detector, which performs an initial pruning of the search tree that will be considered as the initial condition in a sphere decoding (SD) algorithm. The proposed method significantly reduces the computational complexity of GSM systems while achieving a near maximum likelihood (ML) performance. We analyze the performance of the proposed method and provide an analytic performance difference between the proposed method and the ML detector. Simulation results show that the performance of the proposed method is very close to that of the ML detector, while achieving a significant computational complexity reduction in comparison with the conventional SD method, in terms of the number of visited nodes. We also present some simulations to assess the accuracy of our theoretical results. 相似文献
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针对多输入多输出(MIMO)通信系统中球形译码检测算法在较低信噪比和较高的调制阶数时复杂度仍然很高的问题,提出一种不影响检测性能同时又能大大降低其复杂度的方案。首先,对传统的球形译码算法进行研究;其次,介绍改进的球形译码算法;最后,通过仿真结果对其进行验证。 相似文献
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一种新的多天线系统中的快速广义球形解码算法 总被引:1,自引:0,他引:1
该文提出了一种新的广义球形解码算法.与常规球形解码算法相比,它能够处理多输入多输出系统(MIMO)中发送天线M多于接收天线N的情形,并且其解码速度远大于已有的广义球形解码算法.其基本思想是将M维的传输信号矢量分成N-1和M-N+1维的子矢量xa和xb,通过一些简单地变换,就可以使用一个常规球形解码器来选取合适的xb,然后再利用另一个常规球形解码器来获得xa,从而得到整个传输信号矢量.仿真结果表明,这种新的快速广义球形解码算法(命名为双层球形解码算法)比现有的广义球形解码算法具有更低的复杂度. 相似文献
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Sphere decoding (SD) for multiple‐input and multiple‐output systems is a well‐recognized approach for achieving near‐maximum likelihood performance with reduced complexity. SD is a tree search process, whereby a large number of nodes can be searched in an effort to find an estimation of a transmitted symbol vector. In this paper, a simple and generalized approach called layer pruning is proposed to achieve complexity reduction in SD. Pruning a layer from a search process reduces the total number of nodes in a sphere search. The symbols corresponding to the pruned layer are obtained by adopting a QRM‐MLD receiver. Simulation results show that the proposed method reduces the number of nodes to be searched for decoding the transmitted symbols by maintaining negligible performance loss. The proposed technique reduces the complexity by 35% to 42% in the low and medium signal‐to‐noise ratio regime. To demonstrate the potential of our method, we compare the results with another well‐known method — namely, probabilistic tree pruning SD. 相似文献
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The high computational complexity of maximum likelihood (ML) decoding can impact many applications such as code division multiple access (CDMA) and multiple-input multiple-output (MIMO) systems. The sphere decoder (SD) as an efficient ML decoder has therefore received significant attention in the wireless research community. This letter presents a new statistical method to reduce the complexity of the Schnorr and Euchner sphere decoder (SESD). The method uses a set of bounds, which are computed using the conditional probability based on the minimum metric of the current solution. A lookup tabic for the bounds can be computed offline. The proposed method is effective for any number of antennas with complexity savings about 50% or more over the conventional SD approach. 相似文献
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针对多输入多输出(MIMO)无线通信系统中基于球形译码算法(Sphere Decoding Algorithm,SDA)在低信噪比区域较高的复杂度,提出一种半定松弛算法和有限星座SDA相结合的信噪比自适应的SDA。通过仿真得知,所提出的算法与已有的SDA相比,在低信噪比区域有较低的算法复杂度,并且误比特性能逼近于最优的SDA。 相似文献
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LI Ke TANG Bin YANG Jian-yu 《中国电子科技》2005,3(3):199-202
This paper presents a low complexity algorithm for the decoding of space-time block codes (STBC) under non-constant module modulation. Simulation results show that in most cases of non-constant module modulation the new algorithm results in more than 50% reduction in computation complexity comparing to the original maximum likelihood algorithm without any loss of BER performance. 相似文献
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本文针对衰落信道中DPSK(differential phase-shift keying)信号的特点,提出了一种基于判决反馈的Turbo DPSK解调/译码算法,它利用判决反馈进行衰落信道的估计并计算信息比特的似然比.与基于BCJR(Bahl-Cocke-Jelinek-Raviv)的Turbo DPSK解调/译码算法相比,它可以大大降低运算复杂度,减少迭代译码过程中所需的存储空间.仿真结果表明,采用这种新的迭代解调/译码算法可以获得和基于BCJR的迭代解调/译码算法几乎一样的性能. 相似文献
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Lattice code decoder for space-time codes 总被引:2,自引:0,他引:2
We explore the lattice sphere packing representation of a multi-antenna system and the algebraic space-time (ST) codes. We apply the sphere decoding (SD) algorithm to the resulted lattice code. For the uncoded system, SD yields, with small increase in complexity, a huge improvement over the well-known V-BLAST detection algorithm. SD of algebraic ST codes exploits the full diversity of the coded multi-antenna system, and makes the proposed scheme very appealing to take advantage of the richness of the multi-antenna environment. The fact that the SD does not depend on the constellation size, gives rise to systems with very high spectral efficiency, maximum-likelihood performance, and low decoding complexity 相似文献
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对于V-BLAST系统的检测,最大似然(ML)算法有着最优的性能却也有最大的计算复杂度;经典的排序连续干扰抵消(OSIC)算法复杂度较低,但数值稳定性差,且性能与ML差距较大.因此,本文基于检测性能和计算复杂度折中的思想,针对4×4 V-BLAST系统提出了一种分组最大似然(Group ML,GML)检测算法,在保证较好检测性能的基础上,通过将四维ML检测器分成两组二维ML检测器来降低计算复杂度.此外,本文还提出了一种简化的最大似然(Simpli-fled ML,SML)检测算法,通过将每组中的二维ML检测器的搜索空间从二维降至一维,进一步降低了计算复杂度,并证明其与ML算法具有一致的性能.仿真表明,在误符号率为10~(-3)时GML算法相比OSIC算法有约7dB的性能提升.经分析知.GML算法复杂度与ML-OSIC算法相比在高阶调制方式下有着显著的降低,易于硬件实现. 相似文献