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1.
《Advanced Robotics》2013,27(4):413-428
Snakes perform many kinds of movement adapted to different environments. Utilizing the snake as a model, we have developed a two-dimensional snake-like robot that emulates a snakes' function. To make our robot move optimally while adapting to the slope of the environment, in this study we discuss the influence of the gradient of a slope on the creeping locomotion of the robot and derive optimal creeping locomotion curves that adapted to the given slopes.  相似文献   

2.
无动力双足步行机器人控制策略与算法   总被引:2,自引:1,他引:1  
本文研究无动力双足步行机器人的建模、分析与控制问题. 基于能量的控制增加了机器人行走极限环的稳定性、鲁棒性, 扩大了极限环的收敛域; 角度不变控制使机器人的稳定行走步态摆脱了地面倾斜角度的限制; 把基于能量的控制与角度不变控制结合起来, 可以实现在不同倾斜角度地面上行走模式的切换. 基于能量的行走平均速度控制方法在平均速度与目标能量之间建立了联系, 能使机器人的行走产生新的稳定步态. 最后, 对无动力双足步行机器人的研究前景做了展望.  相似文献   

3.
An important problem in the control of locomotion of robots with multiple degrees of freedom (e.g., biomimetic robots) is to adapt the locomotor patterns to the properties of the environment. This article addresses this problem for the locomotion of an amphibious snake robot, and aims at identifying fast swimming and crawling gaits for a variety of environments. Our approach uses a locomotion controller based on the biological concept of central pattern generators (CPGs) together with a gradient-free optimization method, Powell's method. A key aspect of our approach is that the gaits are optimized online, i.e., while moving, rather than as an off-line optimization process. We present various experiments with the real robot and in simulation: swimming, crawling on horizontal ground, and crawling on slopes. For each of these different situations, the optimized gaits are compared with the results of systematic explorations of the parameter space. The main outcomes of the experiments are: 1) optimal gaits are significantly different from one medium to the other; 2) the optimums are usually peaked, i.e., speed rapidly becomes suboptimal when the parameters are moved away from the optimal values; 3) our approach finds optimal gaits in much fewer iterations than the systematic search; and 4) the CPG has no problem dealing with the abrupt parameter changes during the optimization process. The relevance for robotic locomotion control is discussed.  相似文献   

4.
We investigate learning of flexible robot locomotion controllers, i.e., the controllers should be applicable for multiple contexts, for example different walking speeds, various slopes of the terrain or other physical properties of the robot. In our experiments, contexts are desired walking linear speed of the gait. Current approaches for learning control parameters of biped locomotion controllers are typically only applicable for a single context. They can be used for a particular context, for example to learn a gait with highest speed, lowest energy consumption or a combination of both. The question of our research is, how can we obtain a flexible walking controller that controls the robot (near) optimally for many different contexts? We achieve the desired flexibility of the controller by applying the recently developed contextual relative entropy policy search(REPS) method which generalizes the robot walking controller for different contexts, where a context is described by a real valued vector. In this paper we also extend the contextual REPS algorithm to learn a non-linear policy instead of a linear policy over the contexts which call it RBF-REPS as it uses Radial Basis Functions. In order to validate our method, we perform three simulation experiments including a walking experiment using a simulated NAO humanoid robot. The robot learns a policy to choose the controller parameters for a continuous set of forward walking speeds.  相似文献   

5.
Motivated by the need for greater speed, efficiency, and adaptability in climbing and walking robots, we have developed a bipedal planar robot that complements its walking and climbing capabilities with rolling. Rolling capabilities are provided by an innovative morphology, without the need for additional resources beyond those required by walking and climbing. Herein, we present the design of this robot, the development of a quasi-static rolling controller, and a comparison of experimentally obtained speed and energy data for walking versus rolling locomotion. We show that rolling can significantly improve energy efficiency over walking—as much as a factor of 5.5. We also demonstrate the ability to roll up slopes and roll over obstacles.   相似文献   

6.
In this paper, realtime control of dynamic biped locomotion usingsensor information is investigated. We used an ultrasonic rangesensor mounted on the robot to measure the distance from the robot tothe ground surface. During the walking control, the sensor data isconverted into a simple representation of the ground profile inrealtime. We also developed a control architecture based on theLinear Inverted Pendulum Mode which we proposed previously fordynamic walking control. Combining the sensory system and thecontrol system enabled our biped robot, Meltran II, to walk overground of unknown profile successfully.  相似文献   

7.
《Advanced Robotics》2013,27(4):515-535
In this paper we explore the underlying principles of natural locomotion path generation of human beings. The knowledge of these principles is useful to implement biologically inspired path planning algorithms on a humanoid robot. By 'locomotion path' we denote the motion of the robot as a whole in the plane. The key to our approach is to formulate the path planning problem as an optimal control problem. We propose a single dynamic model valid for all situations, which includes both non-holonomic and holonomic modes of locomotion, as well as an appropriately designed unified objective function. The choice between holonomic and non-holonomic behavior is not accomplished by a switching model, but it appears in a smooth way, along with the optimal path, as a result of the optimization by efficient numerical techniques. The proposed model and objective function are successfully tested in six different locomotion scenarios. The resulting paths are implemented on the HRP-2 robot in the simulation environment OpenHRP as well as in the experiment on the real robot.  相似文献   

8.
Exploring Mount Erebus by walking robot   总被引:2,自引:0,他引:2  
Dante is a tethered walking robot capable of climbing steep slopes. In 1992 it was created at Carnegie Mellon University and deployed in Antarctica to explore an active volcano, Mount Erebus. The Dante project's robot science objectives were to demonstrate a real exploration mission, rough terrain locomotion, environmental survival, and self-sustained operation in the harsh Antarctic climate. The volcano science objective was to study the unique convecting magma lake inside Mount Erebus' inner crater. The expedition demonstrated the advancing state-of-art in mobile robotics and the future potential of robotic explorers. This paper details our objectives, describes the Dante robot, overviews what happened on the expedition and discusses what did and didn't work.  相似文献   

9.
《Advanced Robotics》2013,27(4):317-333
The purpose of this study is to improve the locomotion performance for autonomous mobile robots in outdoor environments. In this paper improvement of an environment model is called empirical locomotion performance leaming. A system avoids wasting time of observations and actions by analyzing data from the last run. We propose a method of empirical learning. The method is expressed by rewriting the rules on the trajectory data. Brief route information for navigating a robot is represented with motion directions at intersections and metric distances between intersections. The behavior of our robot is based on a locomotion strategy 'sign pattern-based stereotyped motion'. The behaviors are implemented on our mobile robot HARUNOBU-4 and tested at our university campus. Experimental results show a robustness of our proposed behaviors under dynamic environments with existing obstacles. Furthermore, they showed that our proposed rewriting rules improved the locomotion performance. In particular, searching time was shortened by 87% (from 453 to 61 s) and the travel distance was shortened by 10% (from 173.8 to 157.5 m).  相似文献   

10.
This article presents a project that aims at constructing a biologically inspired amphibious snake-like robot. The robot is designed to be capable of anguilliform swimming like sea-snakes and lampreys in water and lateral undulatory locomotion like a snake on ground. Both the structure and the controller of the robot are inspired by elongate vertebrates. In particular, the locomotion of the robot is controlled by a central pattern generator (a system of coupled oscillators) that produces travelling waves of oscillations as limit cycle behavior. We present the design considerations behind the robot and its controller. Experiments are carried out to identify the types of travelling waves that optimize speed during lateral undulatory locomotion on ground. In particular, the optimal frequency, amplitude and wavelength are thus identified when the robot is crawling on a particular surface.  相似文献   

11.
To behave properly in an unknown environment, animals or robots must distinguish external from self-generated stimuli on their sensors. The biologically inspired concepts of efference copy and internal model have been successfully applied to a number of robot control problems. Here we present an application of this for our dynamic walking robot RunBot. We use efference copies of the motor commands with a simple forward internal model to predict the expected self-generated acceleration during walking. The difference to the actually measured acceleration is then used to stabilize the walking on terrains with changing slopes through its upper body component controller. As a consequence, the controller drives the upper body component (UBC) to lean forwards/backwards as soon as an error occurs resulting in dynamical stable walking. We have evaluated the performance of the system on four different track configurations. Furthermore we believe that the experimental studies pursued here will sharpen our understanding of how the efference copies influence dynamic locomotion control to the benefit of modern neural control strategies in robots.  相似文献   

12.
This paper studied about gait pattern changing of the constructed quadruped robot system using pulse-type hardware neural networks (P-HNN). We constructed the 20 cm in size prototype quadruped robot system. Quadruped robot system consisted of mechanical components and electrical components. The mechanical components consisted of four legs, body frames and four servo motors. Quadruped animal-like locomotion could realize by only four servo motors using link mechanisms to each leg. The electrical components consisted of P-HNN, power supply circuit, control board and battery. P-HNN was constructed by analog discrete circuits which could mount on top of the quadruped robot. As a result, constructed P-HNN could output the locomotion rhythms which were necessary to generate the gait pattern of the quadruped robot. P-HNN could output the locomotion rhythms without using software programs or analog digital converter. In addition, P-HNN could change the locomotion rhythms by inputting the trigger pulse to the P-HNN. Our constructed quadruped robot system could perform the locomotion without using external devices.  相似文献   

13.
The diverse locomotion modes and physiology of biological snakes make them supremely adapted for their environment. To model the noteworthy features of these snakes we have developed a snake-like robot that has no forward direction driving force. In order to enhance the ability of our robot to adapt to the environment, in this study we investigate the creeping locomotion of a snake-like robot on a slope. A computer simulator is presented for analysis of the creeping locomotion of the snake-like robot on a slope, and the environmentally-adaptable body shape for our robot is also derived through this simulator.  相似文献   

14.
Toward our comprehensive understanding of legged locomotion in animals and machines, the compass gait model has been intensively studied for a systematic investigation of complex biped locomotion dynamics. While most of the previous studies focused only on the locomotion on flat surfaces, in this article, we tackle with the problem of bipedal locomotion in rough terrains by using a minimalistic control architecture for the compass gait walking model. This controller utilizes an open-loop sinusoidal oscillation of hip motor, which induces basic walking stability without sensory feedback. A set of simulation analyses show that the underlying mechanism lies in the “phase locking” mechanism that compensates phase delays between mechanical dynamics and the open-loop motor oscillation resulting in a relatively large basin of attraction in dynamic bipedal walking. By exploiting this mechanism, we also explain how the basin of attraction can be controlled by manipulating the parameters of oscillator not only on a flat terrain but also in various inclined slopes. Based on the simulation analysis, the proposed controller is implemented in a real-world robotic platform to confirm the plausibility of the approach. In addition, by using these basic principles of self-stability and gait variability, we demonstrate how the proposed controller can be extended with a simple sensory feedback such that the robot is able to control gait patterns autonomously for traversing a rough terrain.  相似文献   

15.
《Advanced Robotics》2013,27(2):205-224
Snakes perform many kinds of movement adapted to the environment. Utilizing the snake (its forms and motion) as a model to develop a snake-like robot, that performs the snake's function, is important for generating a new type of locomotion and expanding the possible uses of robots. In this study, we developed a simulator to simulate the creeping locomotion of the snake-like robot, in which the robot dynamics is modeled and the interaction with the environment is considered through Coulomb friction. This simulator makes it possible to analyze creeping locomotion with normaldirection slip, adding to the glide along the tangential direction. Through the developed simulator, we investigate the snake-like robot creeping locomotion which is generated only by swinging each of the joints from side to side and discuss the optimal creeping locomotion of the snake-like robot that is adapted to the environment.  相似文献   

16.
A snake-like robot, whose body is a seried-wound articulated mechanism, can move in various environments. In addition, when one end is fixed on a base, the robot can manipulate objects. A method of dynamic modeling for locomotion and manipulation of the snake-like robot is developed in order to unify the dynamic equations of two states. The transformation from locomotion to manipulation is a mechanism reconfiguration, that is, the robot in locomotion has not a fixed base, but it in manipulation ha...  相似文献   

17.
We compare the effects of linear and piecewise linear compliant spines on locomotion performance of quadruped robots in terms of energy efficiency and locomotion speed through a set of simulations and experiments. We first present a simple locomotion system that behaviorally resembles a bounding quadruped with flexible spine. Then, we show that robots with linear compliant spines have higher locomotion speed and lower cost of transportation in comparison with those with rigid spine. However, in linear case, optimal speed and minimum cost of transportation are attained at very different spine compliance values. Moreover, it is verified that fast and energy efficient locomotion can be achieved together when the spine flexibility is piecewise linear. Furthermore, it is shown that the robot with piecewise linear spine is more robust against changes in the load it carries. Superiority of piecewise linear spines over linear and rigid ones is additionally confirmed by simulating a quadruped robot in Webots and experiments on a crawling two-parts robot with flexible connection.  相似文献   

18.
Humanoid robots introduce instabilities during biped march that complicate the process of estimating their position and orientation along time. Tracking humanoid robots may be useful not only in typical applications such as navigation, but in tasks that require benchmarking the multiple processes that involve registering measures about the performance of the humanoid during walking. Small robots represent an additional challenge due to their size and mechanic limitations which may generate unstable swinging while walking. This paper presents a strategy for the active localization of a humanoid robot in environments that are monitored by external devices. The problem is faced using a particle filter method over depth images captured by an RGB-D sensor in order to effectively track the position and orientation of the robot during its march. The tracking stage is coupled with a locomotion system controlling the stepping of the robot toward a given oriented target. We present an integral communication framework between the tracking and the locomotion control of the robot based on the robot operating system, which is capable of achieving real-time locomotion tasks using a NAO humanoid robot.  相似文献   

19.
蛇形机器人本体是一种多关节串联机构,可以在各种环境中运动,并且当一端固定时可以实现操作.本文提出一种蛇形机器人移动与操作的统一动力学建模方法,统一蛇形机器人移动状态及操作状态的动力学方程.机器人从移动状态到操作状态的转换意味着机构上的重构,即移动状态无固定基座,而操作状态有固定基座.应用虚设机构法在机构学上统一这两种状态(即构形空间中的嵌入关系),利用指数积公式描述这两种状态的运动学方程.在Riemann流形上建立起蛇形机器人移动和操作的动力学模型,并在对动力学模型中各项计算分析的基础上发现机器人操作动力学方程可直接由移动动力学方程退化得到,同时应用子流形的Gauss公式给出证明.由此在微分几何框架下建立蛇形机器人移动与操作的统一动力学模型.按照几何的观点将蛇形机器人移动与操作动力学模型的统一看作是子流形问题,并赋予几何意义.较单独针对蛇形机器人的一种状态(移动或操作)的动力学模型而言,这种统一的动力学模型能够更深刻地揭示蛇形机器人动力学的特征.  相似文献   

20.
This paper presents a homogeneous modular robot system design based on four per-module degrees of freedom (DOF), including a prismatic DOF to increase the versatility of its reconfiguration and locomotion capabilities. The ModRED (Modular Robot for Exploration and Discovery) modules are developed with rotary-plate genderless single sided docking mechanisms (RoGenSiD) that allow chain-type configurations and lead towards hybrid-type configurations. Various locomotion gaits are simulated through the Webots robot simulator and implemented in the real ModRED system. This work also addresses the problem of dynamic reconfiguration in a modular self-reconfigurable robot (MSR). The self-reconfiguration problem is modeled as an instance of the graph-based coalition formation problem. We formulate the problem as a linear program that finds the “best” partition or coalition structure among a set of ModRED modules. The technique is verified experimentally for a variety of settings on an accurately simulated model of the ModRED robot within the Webots robot simulator. Our experimental results show that our technique can find the best partition with a reasonably low computational overhead.  相似文献   

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