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1.
In 4 experiments, college students viewed an animation and listened to concurrent narration explaining the formation of lightning. When students also received concurrent on-screen text that summarized (Experiment 1) or duplicated (Experiment 2) the narration, they performed worse on tests of retention and transfer than did students who received no on-screen text. This redundancy effect is consistent with a dual-channel theory of multimedia learning in which adding on-screen text can overload the visual information-processing channel, causing learners to split their visual attention between 2 sources. Lower transfer performance also occurred when the authors added interesting but irrelevant details to the narration (Experiment 1) or inserted interesting but conceptually irrelevant video clips within (Experiment 3) or before the presentation (Experiment 4). This coherence effect is consistent with a seductive details hypothesis in which the inserted video and narration prime the activation of inappropriate prior knowledge as the organizing schema for the lesson. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

2.
Students learned about electric motors by asking questions and receiving answers from an on-screen pedagogical agent named Dr. Phyz who stood next to an on-screen drawing of an electric motor. Students performed better on a problem-solving transfer test when Dr. Phyz's explanations were presented as narration rather than on-screen text (Experiment 1), when students were able to ask questions and receive answers interactively rather than receive the same information as a noninteractive multimedia message (Experiments 2a and 2b), and when students were given a prequestion to guide their self-explanations during learning (Experiment 3). Deleting Dr. Phyz's image from the screen had no significant effect on problem-solving transfer performance (Experiment 4). The results are consistent with a cognitive theory of multimedia learning and yield principles for the design of interactive multimedia learning environments. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

3.
Students viewed a computer-generated animation depicting the process of lightning formation (Experiment 1) or the operation of a car's braking system (Experiment 2). In each experiment, students received either concurrent narration describing the major steps (Group AN) or concurrent on-screen text involving the same words and presentation timing (Group AT). Across both experiments, students in Group AN outperformed students in Group AT in recalling the steps in the process on a retention test, in finding named elements in an illustration on a matching test, and in generating correct solutions to problems on a transfer test. Multimedia learners can integrate words and pictures more easily when the words are presented auditorily rather than visually. This split-attention effect is consistent with a dual-processing model of working memory consisting of separate visual and auditory channels. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

4.
Students viewed an animation depicting either the process of lightning formation or how car brakes work and listened to a corresponding narration describing the steps. The entire animation and narration were presented at the same time (concurrent), the entire narration was presented before or after the entire animation (successive large bites), or short portions of the narration were presented before or after corresponding short portions of the animation for each successive portion of the presentation (successive small bites). Overall, the concurrent and successive small bites groups performed significantly better than the successive large bites groups on remembering the explanation in words (retention), generating solutions to transfer problems (transfer), and selecting verbal labels for elements in a line drawing (matching), but they did not differ significantly from each other. Results are consistent with a dual-process model of working memory in which learners are more likely to construct connections between words and corresponding pictures when they are held in working memory at the same time. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

5.
College students learned about botany through an agent-based multimedia game. In Experiment 1, students received either spoken or identical on-screen text explanations; in addition, the lesson was presented either via a desktop display (D), a head-mounted display (HMD) used while sitting, or an HMD used while walking (W). In Experiment 2, we examined the effects of presenting explanations as narration (N), text (T), or both (NT) within the D and W conditions. Students scored higher on retention, transfer, and program ratings in N conditions than in T conditions. The NT condition produced results in between. Students gave higher ratings of presence when learning with HMDs, but media did not affect performance on measures of retention, transfer, or program ratings. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

6.
Three studies investigated whether and under what conditions the addition of on-screen text would facilitate the learning of a narrated scientific multimedia explanation. Students were presented with an explanation about the process of lightning formation in the auditory alone (nonredundant) or auditory and visual (redundant) modalities. In Experiment 1, the effects of preceding the nonredundant or redundant explanation with a corresponding animation were examined. In Experiment 2, the effects of presenting the nonredundant or redundant explanation with a simultaneous or a preceding animation were compared. In Experiment 3, environmental sounds were added to the nonredundant or redundant explanation. Learning was measured by retention, transfer, and matching tests. Students better comprehended the explanation when the words were presented auditorily and visually rather than auditorily only, provided there was no other concurrent visual material. The overall pattern of results can be explained by a dual-processing model of working memory, which has implications for the design of multimedia instruction. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

7.
In 2 experiments, high- and low-spatial ability students viewed a computer-generated animation and listened simultaneously (concurrent group) or successively (successive group) to a narration that explained the workings either of a bicycle tire pump (Exp 1) or of the human respiratory system (Exp 2). The concurrent group generated more creative solutions to subsequent transfer problems than did the successive group; this contiguity effect was strong for high- but not for low-spatial ability students. Consistent with a dual-coding theory, spatial ability allows high-spatial learners to devote more cognitive resources to building referential connections between visual and verbal representations of the presented material, whereas low-spatial ability learners must devote more cognitive resources to building representation connections between visually presented material and its visual representation. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

8.
College students viewed a short multimedia PowerPoint presentation consisting of 16 narrated slides explaining lightning formation (Experiment 1) or 8 narrated slides explaining how a car's braking system works (Experiment 2). Each slide appeared for approximately 8-10 s and contained a diagram along with 1-2 sentences of narration spoken in a female voice. For some students (the redundant group), each slide also contained 2-3 printed words that were identical to the words in the narration, conveyed the main event described in the narration, and were placed next to the corresponding portion of the diagram. For other students (the nonredundant group), no on-screen text was presented. Results showed that the group whose presentation included short redundant phrases within the diagram outperformed the nonredundant group on a subsequent test of retention (d = 0.47 and 0.70, respectively) but not on transfer. Results are explained by R. E. Mayer's (2001, 2005a) cognitive theory of multimedia learning, in which the redundant text served to guide the learner's attention without priming extraneous processing. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

9.
Reports an error in "Varying tutorial modality and interface restriction to maximize transfer in a complex simulation environment" by Michael C. Mayrath, Priya K. Nihalani and Daniel H. Robinson (Journal of Educational Psychology, , , np). The name of the author Laura G. Torres was omitted. (The following abstract of the original article appeared in record 2011-01107-001.) In 2 experiments, 241 undergraduates with low domain knowledge viewed a tutorial on how to use Packet Tracer (PT), a computer-networking training simulation developed by the Cisco Networking Academy. Participants were then tested on retention of tutorial content and transfer using PT. Tutorial modality (text, narration, or narration plus text) was varied betweens subjects in both experiments, and simulation interface restriction (restricted or unrestricted) was varied between subjects only in Experiment 1. When PT's interface was unrestricted, students who received the narration tutorial performed better on the transfer task compared with students who received the text tutorial (statistically significant in Experiment 1 but not in Experiment 2). These findings extend the cognitive theory of multimedia learning (Mayer, 2005) by testing modality effects in new contexts and further specifying conditions of its applicability. (PsycINFO Database Record (c) 2011 APA, all rights reserved)  相似文献   

10.
[Correction Notice: An erratum for this article was reported in Vol 103(2) of Journal of Educational Psychology (see record 2011-10421-001). The name of the author Laura G. Torres was omitted.] In 2 experiments, 241 undergraduates with low domain knowledge viewed a tutorial on how to use Packet Tracer (PT), a computer-networking training simulation developed by the Cisco Networking Academy. Participants were then tested on retention of tutorial content and transfer using PT. Tutorial modality (text, narration, or narration plus text) was varied betweens subjects in both experiments, and simulation interface restriction (restricted or unrestricted) was varied between subjects only in Experiment 1. When PT's interface was unrestricted, students who received the narration tutorial performed better on the transfer task compared with students who received the text tutorial (statistically significant in Experiment 1 but not in Experiment 2). These findings extend the cognitive theory of multimedia learning (Mayer, 2005) by testing modality effects in new contexts and further specifying conditions of its applicability. (PsycINFO Database Record (c) 2011 APA, all rights reserved)  相似文献   

11.
In 4 experiments, students received a lesson consisting of computer-based animation and narration or a lesson consisting of paper-based static diagrams and text. The lessons used the same words and graphics in the paper-based and computer-based versions to explain the process of lightning formation (Experiment 1), how a toilet tank works (Experiment 2), how ocean waves work (Experiment 3), and how a car's braking system works (Experiment 4). On subsequent retention and transfer tests, the paper group performed significantly better than the computer group on 4 of 8 comparisons, and there was no significant difference on the rest. These results support the static media hypothesis, in which static illustrations with printed text reduce extraneous processing and promote germane processing as compared with narrated animations. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

12.
Two experiments explored the integration of animated agents into multimedia environments in the context of R. E. Mayer's (2001) cognitive theory of multimedia learning. Experiment 1 was a 3 (agent properties: agent only, agent with gesture, no agent) × 3 (picture features: static picture, sudden onset, animation) design. Agent properties produced no significant effects. Both sudden onset and animation conditions facilitated performance relative to the static-picture condition. In Experiment 2, we explored the effects of printed text, spoken narration, and spoken narration with the printed text, in a multimedia environment that included an agent, to investigate effects of redundancy. The spoken-narration-only condition outperformed the other 2, with no differences between printed text and printed text with spoken narration. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

13.
Social cues in multimedia learning: Role of speaker's voice.   总被引:1,自引:0,他引:1  
In 2 experiments, learners who were seated at a computer workstation received a narrated animation about lightning formation. Then, they took a retention test, took a transfer test, and rated the speaker. There was a voice effect, in which students performed better on the transfer test and rated the speaker more positively if the voice in the narration had a standard accent rather than a foreign accent (Experiment 1) and if the voice was human rather than machine synthesized (Experiment 2). The retention test results were mixed. The results are consistent with social agency theory, which posits that social cues in multimedia messages can encourage learners to interpret human-computer interactions as more similar to human-to-human conversation. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

14.
In two experiments, learning disabled adolescents read passages that described North American minerals, using materials that incorporated either mnemonic or nonmnemonic illustrations. In Experiment 1, the students were instructed to remember attribute dichotomies (e.g., hard vs. soft minerals), whereas in Experiment 2, the students had to remember specific attribute values (e.g., Hardness Levels 1–20). In both experiments, students learned significantly more when they studied passages with mnemonic pictures. This was true both on immediate performance tests (Experiments 1 and 2) and following a 1-week delay (Experiment 2). Moreover, in Experiment 2, mnemonic instruction facilitated student's ability to make correct inferences about attribute dichotomies—even though such information was never explicitly presented in the lesson. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

15.
In 3 experiments, students received a short science lesson on how airplanes achieve lift and then were asked to write an explanation (retention test) and to write solutions to 5 problems, such as how to design an airplane to achieve lift more rapidly (transfer test). For some students, the lesson contained signals, including a preview summary paragraph outlining the 3 main steps involved in lift, section headings, and pointer words such as because or as a result. The signaling did not add any additional content information about lift but helped clarify the structure of the passage. Students who received signaling generated significantly more solutions on the transfer test than did students who did not receive signaling when the explanation was presented as printed text (Experiment 1), spoken text (Experiment 2), and spoken text with corresponding animation (Experiment 3). Results are consistent with a knowledge construction view of multimedia learning in which learners seek to build mental models of cause-and-effect systems. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

16.
Two experiments investigated learning outcomes and comprehension processes when students learned about the heart and circulatory system using (a) text only, (b) text with simplified diagrams designed to highlight important structural relations, or (c) text with more detailed diagrams reflecting a more accurate representation. Experiment 1 found that both types of diagrams supported mental model development, but simplified diagrams best supported factual learning. Experiment 2 replicated learning effects from Experiment 1 and tested the influence of diagrams on novices' comprehension processes. Protocol analyses indicated that both types of diagrams supported inference generation and reduced comprehension errors, but simplified diagrams most strongly supported information integration during learning. Visual representations appear to be most effective when they are designed to support the cognitive processes necessary for deep comprehension. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

17.
The authors examined the effect of prereading relevance instructions on reading time and learning for 2 types of text. Experiment 1 found that relevance instructions increased learning for relevant segments without increasing reading time when reading a scientific text sentence by sentence on a computer. In contrast, the same segments were learned less well and took longer to read when nonrelevant. Experiment 2 replicated the findings when individuals read an informational narrative text. These findings supported the no increased effort hypothesis, which states that relevant information is learned better without additional effort when readers are told what is relevant prior to reading. In contrast, nonrelevant information is learned less well. The authors attribute these effects to the goal-focusing nature of relevance instructions. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

18.
Two experiments examined the relation between revision and task definition among college students in writing courses. In Experiment 1, students prompted to make global revisions to their drafts of college application letters improved their drafts more than students not prompted to make global revisions. Results of Experiment 1 extended results of D. L. Wallace and J. R. Hayes (1991), who found the same effect for students revising text they had not written. In Experiment 2, the treatment did not improve revisions by college students (identified as measured by low SAT verbal scores) who completed the same writing task. Together, results of these 2 experiments suggest that the prompt to revise globally may be effective in helping entry-level college writing students improve their texts (the prompt seems to have encouraged them to make better revisions) but that it is not effective in helping basic-level college writing students revise. (PsycINFO Database Record (c) 2010 APA, all rights reserved)  相似文献   

19.
We used the dual-task paradigm to provide evidence that inferring the motion of a component of a mechanical system (mental animation) is a spatial visualization process. In two experiments, participants were asked to solve mental animation problems while simultaneously retaining either a visuospatial working memory load (a configuration of dots in a grid) or a verbal memory load (a list of letters). Both experiments showed that mental animation interferes more with memory for a concurrent visuospatial load than with memory for a verbal load. Experiment 1 also showed that a visuospatial working memory load interferes more with mental animation than does a verbal memory load. Furthermore, Experiment 2 showed that mental animation interferes more with a visuospatial memory load than does a verbal reasoning task that takes approximately the same amount of time.  相似文献   

20.
Two experiments are presented in which lateralization of monaural, auditory input affected the evaluation of verbal passages. In Experiment 1, subjects listened to taped passages that consisted of three levels (positive, neutral, and negative) of tone of voice crossed with three similar levels of content or meaning, making a total of nine different tone/content combinations. Subjects rated these passages as positive, neutral, or negative, and although they were not instructed about which cues (tone or content) to use, 29 of 36 subjects who listened on the left ear primarily used the tone-of-voice cues to rate the passages, whereas 21 of 36 subjects who listened on the right ear used the content cues (p less than .01). In Experiment 2, subjects were asked to make objective ratings of both tone of voice and content. Subjects who listened on the right ear were more accurate in rating both cues. The lateral differences in evaluating the auditory stimuli are discussed in the framework of the left hemisphere's specialization for analytic processing of objective information and the right hemisphere's specialization for the holistic processing of subjective or emotional information. However, each hemisphere's specialization for tone and content cues can be greatly affected by the demands of the experimental task.  相似文献   

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